Fixed setting the texture unit, still doesn't work.

This commit is contained in:
Sam Lantinga 2011-02-08 16:50:51 -08:00
parent e66660c5f6
commit fd61299f87
2 changed files with 2 additions and 2 deletions

View file

@ -282,7 +282,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
} }
/* Check for shader support */ /* Check for shader support */
//data->shaders = GL_CreateShaderContext(); data->shaders = GL_CreateShaderContext();
#if 0 #if 0
/* We support YV12 textures using 3 textures and a shader */ /* We support YV12 textures using 3 textures and a shader */

View file

@ -183,7 +183,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i); SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
location = ctx->glGetUniformLocationARB(data->program, tex_name); location = ctx->glGetUniformLocationARB(data->program, tex_name);
if (location >= 0) { if (location >= 0) {
ctx->glUniform1iARB(location, 1); ctx->glUniform1iARB(location, i);
} }
} }
ctx->glUseProgramObjectARB(0); ctx->glUseProgramObjectARB(0);