Fixed bug #281
------- Comment #2 From Christian Walther 2006-07-23 07:37 [reply] ------- Wow, that was an interesting bug to chase. It was a timing issue: it seems that for some reason, a certain time must pass between ShowMenuBar() being called in QZ_UnsetVideoMode() and the application quitting. Before rev. 1885, this delay was provided by the slow hand-coded fade. With the asynchronous Core Graphics fading introduced in rev. 1885, that delay was no longer present (most of the time) and the bug became apparent. Adding an SDL_Delay(100) somewhere between ShowMenuBar() and the end of QZ_VideoQuit() lowered the frequency of the bug appearing from "almost every time" to "very rarely" here. However, there is another solution: doing the ShowMenuBar() before releasing the captured display instead of afterwards. Apparently, no delay is necessary in that case, and it looks nicer to me anyway because it is the reverse order of the way things are set up in the beginning: capture display - set video mode - hide menu bar - ... - show menu bar - reset video mode - release captured display. So, this is what the attached patch does. In addition, I've taken the liberty of - removing some unused code that I forgot to remove in rev. 1885, - fixing two warnings about undeclared functions in SDL_QuartzVideo.m by including OpenGL.h (whose name is a bit misleading - it only declares CGL stuff, so there's no interference with SDL_opengl.h). --HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402115
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2 changed files with 2 additions and 17 deletions
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@ -54,7 +54,7 @@
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#include <Cocoa/Cocoa.h>
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#include <Carbon/Carbon.h>
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#include <QuickTime/QuickTime.h>
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#include <OpenGL/CGLTypes.h> /* For CGLContextObj */
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#include <OpenGL/OpenGL.h> /* For CGL functions and types */
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#include <IOKit/IOKitLib.h> /* For powersave handling */
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#include <pthread.h>
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@ -43,21 +43,6 @@
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@end
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/*
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Structure for rez switch gamma fades
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We can hide the monitor flicker by setting the gamma tables to 0
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*/
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#define QZ_GAMMA_TABLE_SIZE 256
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typedef struct {
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CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
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} SDL_QuartzGammaTable;
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/* Bootstrap functions */
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static int QZ_Available ();
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static SDL_VideoDevice* QZ_CreateDevice (int device_index);
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@ -385,10 +370,10 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
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CGLSetFullScreen (NULL);
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}
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if (to_desktop) {
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ShowMenuBar ();
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/* Restore original screen resolution/bpp */
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CGDisplaySwitchToMode (display_id, save_mode);
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CGReleaseAllDisplays ();
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ShowMenuBar ();
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/*
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Reset the main screen's rectangle
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See comment in QZ_SetVideoFullscreen for why we do this
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