------- Comment #2 From Christian Walther 2006-07-23 07:37 [reply] -------

Wow, that was an interesting bug to chase. It was a timing issue: it seems that
for some reason, a certain time must pass between ShowMenuBar() being called in
QZ_UnsetVideoMode() and the application quitting. Before rev. 1885, this delay
was provided by the slow hand-coded fade. With the asynchronous Core Graphics
fading introduced in rev. 1885, that delay was no longer present (most of the
time) and the bug became apparent. Adding an SDL_Delay(100) somewhere between
ShowMenuBar() and the end of QZ_VideoQuit() lowered the frequency of the bug
appearing from "almost every time" to "very rarely" here.

However, there is another solution: doing the ShowMenuBar() before releasing
the captured display instead of afterwards. Apparently, no delay is necessary
in that case, and it looks nicer to me anyway because it is the reverse order
of the way things are set up in the beginning: capture display - set video mode
- hide menu bar - ... - show menu bar - reset video mode - release captured
display. So, this is what the attached patch does.

In addition, I've taken the liberty of
- removing some unused code that I forgot to remove in rev. 1885,
- fixing two warnings about undeclared functions in SDL_QuartzVideo.m by
including OpenGL.h (whose name is a bit misleading - it only declares CGL
stuff, so there's no interference with SDL_opengl.h).

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402115
This commit is contained in:
Sam Lantinga 2006-09-24 01:27:40 +00:00
parent e37cb653ba
commit fd8b91f982
2 changed files with 2 additions and 17 deletions

View file

@ -54,7 +54,7 @@
#include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#include <QuickTime/QuickTime.h>
#include <OpenGL/CGLTypes.h> /* For CGLContextObj */
#include <OpenGL/OpenGL.h> /* For CGL functions and types */
#include <IOKit/IOKitLib.h> /* For powersave handling */
#include <pthread.h>

View file

@ -43,21 +43,6 @@
@end
/*
Structure for rez switch gamma fades
We can hide the monitor flicker by setting the gamma tables to 0
*/
#define QZ_GAMMA_TABLE_SIZE 256
typedef struct {
CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
} SDL_QuartzGammaTable;
/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
@ -385,10 +370,10 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
CGLSetFullScreen (NULL);
}
if (to_desktop) {
ShowMenuBar ();
/* Restore original screen resolution/bpp */
CGDisplaySwitchToMode (display_id, save_mode);
CGReleaseAllDisplays ();
ShowMenuBar ();
/*
Reset the main screen's rectangle
See comment in QZ_SetVideoFullscreen for why we do this