Added source color and alpha modulation support.

Added perl script to generate optimized render copy functions.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
This commit is contained in:
Sam Lantinga 2006-08-28 03:17:39 +00:00
parent aebbf8cb6e
commit fdafca64b3
25 changed files with 6938 additions and 288 deletions

View file

@ -32,6 +32,8 @@
/* OpenGL renderer implementation */
static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GL_ActivateRenderer(SDL_Renderer * renderer);
static int GL_DisplayModeChanged(SDL_Renderer * renderer);
@ -43,20 +45,27 @@ static int GL_SetTexturePalette(SDL_Renderer * renderer,
static int GL_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int GL_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
@ -68,6 +77,8 @@ SDL_RenderDriver GL_RenderDriver = {
"opengl",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
@ -236,6 +247,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->CreateTexture = GL_CreateTexture;
renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
renderer->SetTextureColorMod = GL_SetTextureColorMod;
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
@ -569,6 +584,54 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
pitch / SDL_BYTESPERPIXEL(texture->format));
}
static int
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return -1;
}
static int
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return -1;
}
static int
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
return 0;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
}
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
@ -636,18 +699,14 @@ GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
}
static int
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GLclampf r, g, b, a;
a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
b = ((GLclampf) (color & 0xFF)) / 255.0f;
data->glClearColor(r, g, b, a);
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
data->glClear(GL_COLOR_BUFFER_BIT);
data->glViewport(0, 0, window->w, window->h);
@ -656,8 +715,7 @@ GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
@ -700,8 +758,17 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glBindTexture(texturedata->type, texturedata->texture);
if (blendMode != data->blendMode) {
switch (blendMode) {
if (texture->modMode) {
data->glColor4f((GLfloat) texture->r * inv255f,
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
if (texture->blendMode != data->blendMode) {
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
data->glDisable(GL_BLEND);
@ -723,11 +790,11 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
data->blendMode = blendMode;
data->blendMode = texture->blendMode;
}
if (scaleMode != data->scaleMode) {
switch (scaleMode) {
if (texture->scaleMode != data->scaleMode) {
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
@ -743,7 +810,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GL_LINEAR);
break;
}
data->scaleMode = scaleMode;
data->scaleMode = texture->scaleMode;
}
data->glBegin(GL_TRIANGLE_STRIP);