Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
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25 changed files with 6938 additions and 288 deletions
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@ -32,6 +32,8 @@
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/* OpenGL renderer implementation */
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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@ -43,20 +45,27 @@ static int GL_SetTexturePalette(SDL_Renderer * renderer,
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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Uint8 a, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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@ -68,6 +77,8 @@ SDL_RenderDriver GL_RenderDriver = {
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"opengl",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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SDL_TEXTUREBLENDMODE_MOD),
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@ -236,6 +247,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->CreateTexture = GL_CreateTexture;
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renderer->SetTexturePalette = GL_SetTexturePalette;
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renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
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renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
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renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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@ -569,6 +584,54 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
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pitch / SDL_BYTESPERPIXEL(texture->format));
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}
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static int
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GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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return -1;
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}
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static int
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GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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return -1;
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}
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static int
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GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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switch (texture->blendMode) {
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case SDL_TEXTUREBLENDMODE_NONE:
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case SDL_TEXTUREBLENDMODE_MASK:
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case SDL_TEXTUREBLENDMODE_BLEND:
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case SDL_TEXTUREBLENDMODE_ADD:
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case SDL_TEXTUREBLENDMODE_MOD:
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return 0;
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default:
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SDL_Unsupported();
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texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
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return -1;
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}
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}
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static int
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GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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switch (texture->scaleMode) {
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case SDL_TEXTURESCALEMODE_NONE:
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case SDL_TEXTURESCALEMODE_FAST:
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case SDL_TEXTURESCALEMODE_SLOW:
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return 0;
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case SDL_TEXTURESCALEMODE_BEST:
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SDL_Unsupported();
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texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
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return -1;
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default:
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SDL_Unsupported();
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texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
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return -1;
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}
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}
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static int
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GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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@ -636,18 +699,14 @@ GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
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}
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static int
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GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
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GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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const SDL_Rect * rect)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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GLclampf r, g, b, a;
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a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
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r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
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g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
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b = ((GLclampf) (color & 0xFF)) / 255.0f;
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data->glClearColor(r, g, b, a);
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data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
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(GLclampf) b * inv255f, (GLclampf) a * inv255f);
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data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
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data->glClear(GL_COLOR_BUFFER_BIT);
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data->glViewport(0, 0, window->w, window->h);
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@ -656,8 +715,7 @@ GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
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static int
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GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode)
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
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data->glBindTexture(texturedata->type, texturedata->texture);
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if (blendMode != data->blendMode) {
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switch (blendMode) {
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if (texture->modMode) {
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data->glColor4f((GLfloat) texture->r * inv255f,
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(GLfloat) texture->g * inv255f,
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(GLfloat) texture->b * inv255f,
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(GLfloat) texture->a * inv255f);
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} else {
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data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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if (texture->blendMode != data->blendMode) {
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switch (texture->blendMode) {
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case SDL_TEXTUREBLENDMODE_NONE:
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data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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data->glDisable(GL_BLEND);
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data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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break;
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}
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data->blendMode = blendMode;
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data->blendMode = texture->blendMode;
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}
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if (scaleMode != data->scaleMode) {
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switch (scaleMode) {
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if (texture->scaleMode != data->scaleMode) {
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switch (texture->scaleMode) {
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case SDL_TEXTURESCALEMODE_NONE:
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case SDL_TEXTURESCALEMODE_FAST:
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data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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break;
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}
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data->scaleMode = scaleMode;
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data->scaleMode = texture->scaleMode;
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}
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data->glBegin(GL_TRIANGLE_STRIP);
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