Added source color and alpha modulation support.

Added perl script to generate optimized render copy functions.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
This commit is contained in:
Sam Lantinga 2006-08-28 03:17:39 +00:00
parent aebbf8cb6e
commit fdafca64b3
25 changed files with 6938 additions and 288 deletions

View file

@ -37,6 +37,14 @@ static int D3D_SetTexturePalette(SDL_Renderer * renderer,
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
@ -46,11 +54,10 @@ static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
@ -65,6 +72,8 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
@ -259,6 +268,10 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->CreateTexture = D3D_CreateTexture;
renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
@ -477,6 +490,54 @@ D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* FIXME: implement vertex coloring */
return -1;
}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* FIXME: implement vertex coloring */
return -1;
}
static int
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
return 0;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
static int
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
@ -597,7 +658,8 @@ D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
}
static int
D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3DRECT d3drect;
@ -615,7 +677,7 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
result =
IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
(D3DCOLOR) color, 1.0f, 0);
D3DCOLOR_ARGB(a, r, g, b), 1.0f, 0);
if (FAILED(result)) {
D3D_SetError("Clear()", result);
return -1;
@ -625,8 +687,7 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
static int
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
@ -678,7 +739,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
vertices[3].u = minu;
vertices[3].v = maxv;
switch (blendMode) {
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
@ -710,7 +771,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
break;
}
switch (scaleMode) {
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,