Add and update include guards
Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
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33 changed files with 189 additions and 5 deletions
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@ -18,6 +18,10 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_shaders_gl_h_
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#define SDL_shaders_gl_h_
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#include "../../SDL_internal.h"
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/* OpenGL shader implementation */
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@ -44,4 +48,6 @@ extern GL_ShaderContext * GL_CreateShaderContext(void);
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extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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#endif /* SDL_shaders_gl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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