Sam Lantinga
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a76493a35b
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Made SDL_GetAndroidSDKVersion() available for applications
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2020-02-17 13:54:45 -08:00 |
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Sam Lantinga
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1ea93f060e
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Export SDL functions for iOS application delegates
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2020-01-30 14:51:33 -08:00 |
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Sam Lantinga
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6b6170caf6
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
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Sam Lantinga
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af32a2f4cd
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Updated copyright for 2019
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2019-01-04 22:01:14 -08:00 |
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Sam Lantinga
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34a51417a8
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Moved SDL_IsTablet() to a cross-platform API function
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2018-08-21 20:03:54 -07:00 |
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Sam Lantinga
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776fafab15
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Add SDL_IsTablet() to Android and iOS SDL.
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2018-08-21 11:23:47 -07:00 |
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Sam Lantinga
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bbc117137c
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Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
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2018-07-12 13:28:13 -07:00 |
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Sam Lantinga
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7d843b752b
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Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
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2018-06-18 13:14:02 -07:00 |
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Sam Lantinga
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c05c926eca
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Added SDL_IsChromebook() to determine if we're running on a Chromebook.
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2018-06-05 12:46:13 -07:00 |
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Sam Lantinga
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9a335154f2
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Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
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2018-04-23 19:18:52 -07:00 |
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Sam Lantinga
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35b16e2fb7
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Added SDL_IsAndroidTV()
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2018-02-06 15:03:35 -08:00 |
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Sam Lantinga
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346af016a5
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
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Sam Lantinga
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b18d1fb786
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Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
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2017-12-10 09:10:02 -08:00 |
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Sam Lantinga
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1b24bfad38
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Updated copyright for 2017
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2017-01-01 18:33:28 -08:00 |
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Sam Lantinga
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d1b2ffe485
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Fixed missing prototypes on Android, patch from Sylvain
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2016-12-02 02:25:12 -08:00 |
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Sam Lantinga
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91e0a1d094
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Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
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2016-11-20 21:34:54 -08:00 |
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Sam Lantinga
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7ee8dda270
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
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Sam Lantinga
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56b58afdbe
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Updated the copyright year to 2015
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2015-05-26 06:27:46 -07:00 |
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Sam Lantinga
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a891967b73
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Added a userdata parameter to SDL_SetWindowsMessageHook()
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2015-05-13 22:39:32 -07:00 |
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Sam Lantinga
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51bfd9328e
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Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
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2015-05-13 22:39:20 -07:00 |
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Alex Szpakowski
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58fb5ed781
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Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
--HG--
branch : iOS-improvements
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2015-04-09 19:28:00 -03:00 |
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Alex Szpakowski
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d7781e2eff
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Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
--HG--
branch : iOS-improvements
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2015-04-08 15:59:29 -03:00 |
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Alex Szpakowski
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f2452bba77
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Merged default into iOS-improvements
--HG--
branch : iOS-improvements
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2015-01-15 01:15:24 -04:00 |
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Philipp Wiesemann
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32bb7897e2
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Added and fixed doxygen markup in header file.
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2015-01-12 23:20:52 +01:00 |
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Alex Szpakowski
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1e2d5c6bc4
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Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
--HG--
branch : iOS-improvements
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2014-08-08 15:14:09 -03:00 |
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Gabriel Jacobo
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e278ae7eb0
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Initialize nacl_io, removes SDL_NaClMount/Umount
It's just easier to use nacl_io's mount/umount directly.
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2014-06-20 10:59:51 -03:00 |
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Gabriel Jacobo
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37f6d3cb88
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Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
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2014-06-08 18:18:13 -03:00 |
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Sam Lantinga
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92e29fd71f
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SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
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2014-04-18 12:43:04 -07:00 |
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Sam Lantinga
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a7d2ebb8d6
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Integrated David Ludwig's support for Windows RT
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2014-03-09 11:36:47 -07:00 |
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Sam Lantinga
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211b54deef
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
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Sam Lantinga
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2d76dd6a5d
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Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
CR: SamL
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2014-02-13 11:05:30 -08:00 |
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Sam Lantinga
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d7940a513e
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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2014-02-02 00:53:27 -08:00 |
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David Ludwig
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59df93166d
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WinRT: merged with SDL 2.0.1 codebase
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2013-10-27 21:26:46 -04:00 |
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David Ludwig
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79f80241a8
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WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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2013-09-22 12:26:53 -04:00 |
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David Ludwig
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5248a0701d
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WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
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2013-08-27 21:21:09 -04:00 |
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David Ludwig
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76880e2b8b
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WinRT: more "Windows RT" to "WinRT" renaming
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2013-08-27 12:20:35 -04:00 |
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David Ludwig
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88461d442a
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
--HG--
rename : README.iOS => README-ios.txt
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2013-08-12 22:29:55 -04:00 |
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Sam Lantinga
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06caf6a344
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Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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2013-09-28 14:07:17 -07:00 |
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Sam Lantinga
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2ef24caf1d
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Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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2013-09-28 14:07:14 -07:00 |
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Sam Lantinga
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70c993af2b
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Added platform specific call: SDL_RenderGetD3DDevice()
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2013-09-28 14:07:05 -07:00 |
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Sam Lantinga
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0d7001777d
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Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
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2013-09-13 17:42:46 -07:00 |
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Philipp Wiesemann
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579a0da656
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Changed documentation in header because LocalReferenceHolder not public API.
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2013-06-02 14:27:54 +02:00 |
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Sam Lantinga
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0cb6385637
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File style cleanup for the SDL 2.0 release
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2013-05-18 14:17:52 -07:00 |
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Gabriel Jacobo
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b1b1c1e2d1
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Moved warning about SDL_AndroidGetActivity to SDL_system.h
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2013-04-23 16:44:54 -03:00 |
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David Ludwig
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df42edd5e1
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WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
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2013-04-01 21:33:06 -04:00 |
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David Ludwig
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776ebe3bda
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
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Sam Lantinga
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95dcfa4c28
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
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David Ludwig
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2649db8b65
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WinRT: consolidated all WinRT path-retrieval functions into one function
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2013-02-09 22:48:19 -05:00 |
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David Ludwig
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e3d03f99fd
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WinRT: added a function to retrieve the root path to the installed app
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2013-02-03 12:49:12 -05:00 |
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David Ludwig
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31e3d85727
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WinRT: made path retrieval functions return wide-char strings
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2013-02-03 12:34:34 -05:00 |
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