Ryan C. Gordon
e11eb2b184
SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
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Fixes Bugzilla #2384 .
2014-02-05 00:34:26 -05:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
Gabriel Jacobo
298ce1c1a7
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
271e0d67c4
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
e09b99c523
We're using the alpha component of the palette entries, let's name it appropriately.
2013-03-24 09:56:45 -07:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
9c9a5abe82
Fixed clang -Weverything warnings
2012-11-22 11:55:11 -08:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
51dad9cf5e
GIMP wrote bmp files in RGBX format. Huh.
2011-11-09 22:53:44 -05:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
7dd0385c57
Gamma support is back!
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New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
e43f8d8003
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
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The bitmap ordering is defined such that the numbering refers to the pixel index from left to right, and the number position refers to the bit position in the byte.
SDL_BITMAPORDER_4321 is the fourth pixel at the high bit and the first pixel at the low bit (LSBFirst)
SDL_BITMAPORDER_1234 is the first pixel at the high bit and the fourth pixel at the low bit (MSBFirst)
2011-03-07 00:30:05 -08:00
Sam Lantinga
4c1a08f150
Added padding for better aligned access to *shift/*loss members
2011-03-06 23:54:20 -08:00
Sam Lantinga
5095592ce5
A few fixes:
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Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
53654196fd
Initial pass at shader YV12 support - doesn't quite work yet.
2011-02-12 00:25:02 -08:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
d2b54f7d24
Made it possible to create a texture of any format, even if not supported by the renderer.
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This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
Sam Lantinga
fdea37a756
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 14:53:23 -08:00
Sam Lantinga
f9904e2bc9
Added SDL_FOURCC()
2010-07-07 21:36:09 -07:00
Sam Lantinga
4d3df8b3e3
Fixed bug #926
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Updated copyright to LGPL version 2.1 and year 2010
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
21611bcf67
The SDL_PaletteWatch structure is really internal-only.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404303
2009-12-13 08:00:25 +00:00
Sam Lantinga
263c9febad
Made the comment actually mean something. :)
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404224
2009-11-22 20:00:00 +00:00
Sam Lantinga
1cbfd5b6e0
Partial fix for bug #859
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Header file update from Ken for improved doxygen output
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
2009-10-19 13:31:58 +00:00
Sam Lantinga
b280ab9e6c
Fixed 4 bit-per-pixel definition. Thanks Mike!
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403635
2009-06-09 04:34:50 +00:00
Mike Gorchak
f2f1af2732
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403619
2009-06-03 10:40:44 +00:00
Sam Lantinga
62dd3e61df
Fixed alpha blending textures with the GDI renderer
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403518
2009-02-07 17:56:08 +00:00
Sam Lantinga
0c30a927ed
Updated copyright date
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
ede44c4b85
Final merge of Google Summer of Code 2008 work...
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Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403188
2008-08-27 15:10:03 +00:00
Sam Lantinga
68d2b55278
Split out the SDL_rect and SDL_surface functions into their own headers.
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Removed unused count from the dirty rect list.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402639
2007-09-10 12:20:02 +00:00
Sam Lantinga
79f25b0b9e
Moved the colorkey and per-surface alpha into the blit info,
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in preparation for support for general color channel modulation.
Removed and consolidated some data in the blit info.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402619
2007-08-17 00:54:53 +00:00
Sam Lantinga
9524d51857
Fixed bug #467
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Remove trailing commas from enums
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402565
2007-07-22 13:22:47 +00:00
Sam Lantinga
bfe4f31c0e
SDL constants are all uppercase.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402012
2006-08-05 17:09:42 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00