Commit graph

32 commits

Author SHA1 Message Date
Sam Lantinga
a7d2ebb8d6 Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
211b54deef Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
Sam Lantinga
2d76dd6a5d Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
CR: SamL
2014-02-13 11:05:30 -08:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
59df93166d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
David Ludwig
79f80241a8 WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
5248a0701d WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary.  Bugs do exist.  You've been warned.

XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
76880e2b8b WinRT: more "Windows RT" to "WinRT" renaming 2013-08-27 12:20:35 -04:00
David Ludwig
88461d442a WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
--HG--
rename : README.iOS => README-ios.txt
2013-08-12 22:29:55 -04:00
Sam Lantinga
06caf6a344 Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga
2ef24caf1d Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
Sam Lantinga
70c993af2b Added platform specific call: SDL_RenderGetD3DDevice() 2013-09-28 14:07:05 -07:00
Sam Lantinga
0d7001777d Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
2013-09-13 17:42:46 -07:00
Philipp Wiesemann
579a0da656 Changed documentation in header because LocalReferenceHolder not public API. 2013-06-02 14:27:54 +02:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Gabriel Jacobo
b1b1c1e2d1 Moved warning about SDL_AndroidGetActivity to SDL_system.h 2013-04-23 16:44:54 -03:00
David Ludwig
df42edd5e1 WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors 2013-04-01 21:33:06 -04:00
David Ludwig
776ebe3bda WinRT: merged with latest, official, SDL 2.x code 2013-02-23 20:01:46 -05:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
David Ludwig
2649db8b65 WinRT: consolidated all WinRT path-retrieval functions into one function 2013-02-09 22:48:19 -05:00
David Ludwig
e3d03f99fd WinRT: added a function to retrieve the root path to the installed app 2013-02-03 12:49:12 -05:00
David Ludwig
31e3d85727 WinRT: made path retrieval functions return wide-char strings 2013-02-03 12:34:34 -05:00
David Ludwig
61cc1f3aa4 WinRT: added platform-specific APIs to access common, writable folder paths 2013-01-22 21:45:59 -05:00
Sam Lantinga
9c9a5abe82 Fixed clang -Weverything warnings 2012-11-22 11:55:11 -08:00
Sam Lantinga
e7b4458d8b Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
b6409c551c Added documentation on loading assets on Android. 2012-11-04 09:45:18 -08:00
Ryan C. Gordon
9baa49f61c More compiler warning fixes. 2012-11-02 14:03:14 -04:00
Ryan C. Gordon
88255b03b8 Fixed compiler warnings about "/*" inside a multi-line comment. 2012-11-02 14:00:44 -04:00
Sam Lantinga
ffc1360d69 Added some platform specific API functions for Android:
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
bf2304785f Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
655622dc62 Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop. 2012-06-25 11:10:34 -04:00
Sam Lantinga
a3bf8f0c71 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback() 2012-06-22 19:19:18 -04:00
Renamed from src/video/uikit/SDL_uikitkeyboard.h (Browse further)