Commit graph

63 commits

Author SHA1 Message Date
Sam Lantinga
ede44c4b85 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga

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2008-08-27 15:10:03 +00:00
Sam Lantinga
28506dbf31 Reverted Holmes' changes, they should be on the iphone branch
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2008-07-05 16:15:44 +00:00
Holmes Futrell
8a9bcd6686 Added iPhone OS (__IPHONEOS__) as a platform
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2008-06-22 23:12:02 +00:00
Ryan C. Gordon
28c9fb92a1 Removed AmigaOS code for 1.3 branch.
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2006-10-29 04:09:17 +00:00
Sam Lantinga
e4a7253ac3 Prevent both __MACOS__ and __MACOSX__ from being defined in Codewarrior
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2006-05-10 07:08:41 +00:00
Sam Lantinga
50f2cfc3c2 Fixed MacOS X and Solaris detection
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2006-04-13 14:59:34 +00:00
Sam Lantinga
7a15c646b5 Fixed bug #185
The SDL platform header shouldn't dictate the OS target API for other
applications.  The build system should define the target API for building
SDL internally.

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2006-04-13 14:14:06 +00:00
Sam Lantinga
de8aa2291c Fixed bug #52
Integrated most of the NetBSD and DragonFly patches at:
ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/devel/SDL/patches/

Thanks to Thomas Klausner for defailed information on the patches

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2006-03-21 08:54:50 +00:00
Sam Lantinga
309cc6b8e1 Updated MacOS X support
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2006-03-07 04:58:30 +00:00
Sam Lantinga
b8ecf02fdf Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php

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2006-03-02 13:16:02 +00:00
Sam Lantinga
14c0a48114 Added pre-configured versions of SDL_config.h for various platforms
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2006-02-24 07:26:31 +00:00
Sam Lantinga
d5f983162e *** empty log message ***
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2006-02-21 09:14:58 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

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2006-02-21 08:46:50 +00:00