Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
d1b2ffe485
Fixed missing prototypes on Android, patch from Sylvain
2016-12-02 02:25:12 -08:00
Sam Lantinga
91e0a1d094
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
7ee8dda270
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Sam Lantinga
a891967b73
Added a userdata parameter to SDL_SetWindowsMessageHook()
2015-05-13 22:39:32 -07:00
Sam Lantinga
51bfd9328e
Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
2015-05-13 22:39:20 -07:00
Alex Szpakowski
58fb5ed781
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
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--HG--
branch : iOS-improvements
2015-04-09 19:28:00 -03:00
Alex Szpakowski
d7781e2eff
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
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--HG--
branch : iOS-improvements
2015-04-08 15:59:29 -03:00
Alex Szpakowski
f2452bba77
Merged default into iOS-improvements
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--HG--
branch : iOS-improvements
2015-01-15 01:15:24 -04:00
Philipp Wiesemann
32bb7897e2
Added and fixed doxygen markup in header file.
2015-01-12 23:20:52 +01:00
Alex Szpakowski
1e2d5c6bc4
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
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--HG--
branch : iOS-improvements
2014-08-08 15:14:09 -03:00
Gabriel Jacobo
e278ae7eb0
Initialize nacl_io, removes SDL_NaClMount/Umount
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It's just easier to use nacl_io's mount/umount directly.
2014-06-20 10:59:51 -03:00
Gabriel Jacobo
37f6d3cb88
Fixes audio for Native Client, and other fixes...
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- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
2014-06-08 18:18:13 -03:00
Sam Lantinga
92e29fd71f
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
2014-04-18 12:43:04 -07:00
Sam Lantinga
a7d2ebb8d6
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
211b54deef
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
2d76dd6a5d
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
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CR: SamL
2014-02-13 11:05:30 -08:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
59df93166d
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
David Ludwig
79f80241a8
WinRT: unified the two, public, app-init functions
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This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
5248a0701d
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
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The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
76880e2b8b
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
88461d442a
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
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--HG--
rename : README.iOS => README-ios.txt
2013-08-12 22:29:55 -04:00
Sam Lantinga
06caf6a344
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28 14:07:17 -07:00
Sam Lantinga
2ef24caf1d
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
Sam Lantinga
70c993af2b
Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28 14:07:05 -07:00
Sam Lantinga
0d7001777d
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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CR: Sam
2013-09-13 17:42:46 -07:00
Philipp Wiesemann
579a0da656
Changed documentation in header because LocalReferenceHolder not public API.
2013-06-02 14:27:54 +02:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Gabriel Jacobo
b1b1c1e2d1
Moved warning about SDL_AndroidGetActivity to SDL_system.h
2013-04-23 16:44:54 -03:00
David Ludwig
df42edd5e1
WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
2013-04-01 21:33:06 -04:00
David Ludwig
776ebe3bda
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
David Ludwig
2649db8b65
WinRT: consolidated all WinRT path-retrieval functions into one function
2013-02-09 22:48:19 -05:00
David Ludwig
e3d03f99fd
WinRT: added a function to retrieve the root path to the installed app
2013-02-03 12:49:12 -05:00
David Ludwig
31e3d85727
WinRT: made path retrieval functions return wide-char strings
2013-02-03 12:34:34 -05:00
David Ludwig
61cc1f3aa4
WinRT: added platform-specific APIs to access common, writable folder paths
2013-01-22 21:45:59 -05:00
Sam Lantinga
9c9a5abe82
Fixed clang -Weverything warnings
2012-11-22 11:55:11 -08:00
Sam Lantinga
e7b4458d8b
Synchronized the on-screen keyboard state with whether we are accepting text input.
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The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
b6409c551c
Added documentation on loading assets on Android.
2012-11-04 09:45:18 -08:00
Ryan C. Gordon
9baa49f61c
More compiler warning fixes.
2012-11-02 14:03:14 -04:00
Ryan C. Gordon
88255b03b8
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02 14:00:44 -04:00
Sam Lantinga
ffc1360d69
Added some platform specific API functions for Android:
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SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
bf2304785f
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
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Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
655622dc62
Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
2012-06-25 11:10:34 -04:00
Sam Lantinga
a3bf8f0c71
Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
2012-06-22 19:19:18 -04:00