Commit graph

191 commits

Author SHA1 Message Date
Ozkan Sezer
0f6d45f840 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
c47d44bc42 Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Sam Lantinga
07d64253a1 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Ozkan Sezer
c46431aacd fix permissions 2018-09-29 09:20:50 +03:00
Sam Lantinga
6911c8ca79 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga
695a3d1b65 Fixed building with Xcode 10.0 2018-09-28 01:18:54 -07:00
Sam Lantinga
f355625f9c Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ozkan Sezer
0a9f975af7 fix permissions 2018-09-15 08:11:50 +03:00
Sam Lantinga
9f17ce1ed2 Use atomic reference counting for the HID device object 2018-09-14 18:31:01 -07:00
Sam Lantinga
89e2d81425 Updated Xcode library version to match libtool output with Ozkan's change 2018-09-05 13:04:50 -07:00
Ozkan Sezer
5bafa801d0 fix permissions 2018-08-30 12:50:10 +03:00
Sam Lantinga
6410754bce Added display event files to the Mac OS X project 2018-08-23 02:24:31 -07:00
Sam Lantinga
e1853645b8 Fixed crash trying to open HIDAPI controller as a haptics device on Windows 2018-08-22 17:44:28 -07:00
Sam Lantinga
53f72becea Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts

This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
2ca16d7410 Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Sam Lantinga
09c276f295 First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Sam Lantinga
db39b4811f Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ozkan Sezer
09860178dc ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
Ozkan Sezer
53e38a8dfc ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Sam Lantinga
45d40a3639 Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj
Eric Wasylishen

The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again.

It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
2018-02-20 09:04:31 -08:00
Sam Lantinga
346af016a5 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Ryan C. Gordon
e4884ccd2e xcode: Add Metal and QuartCore to everything as a weak_framework.
--HG--
extra : amend_source : 351d631ed41aae1f7a0ff8f8875958abf9b99808
2017-12-30 14:40:39 -05:00
Sam Lantinga
9167983c42 Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
2017-12-07 16:08:09 -08:00
Sam Lantinga
34553b8de0 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.
2017-12-04 20:35:01 -08:00
Sam Lantinga
145d2469ae Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
a429dc96f9 Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga
c78d61d079 Build both 32 and 64-bit architectures in the OSX Framework 2017-10-12 17:21:57 -07:00
Sam Lantinga
4d7a2db434 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
3ca107edbd Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
Sam Lantinga
281e904a4f Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
   not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
2017-09-22 12:26:54 -07:00
Sam Lantinga
da81885d77 Added SDL_vulkan.h to the Mac OS X framework headers 2017-09-04 22:51:28 -07:00
Sam Lantinga
a30aa1778d Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support 2017-08-29 01:04:48 -07:00
Ryan C. Gordon
a566435db1 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.

--HG--
extra : rebase_source : cb3bb332146125366b5242c0d7444f44638733d9
extra : amend_source : c72ebb6d3a92efc3fdd085ce3b6d4b1d7f573cc9
2017-08-27 22:15:57 -04:00
Sam Lantinga
d345de0831 Updated version to 2.0.6 2017-08-18 18:16:37 -07:00
Sam Lantinga
1b24bfad38 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon
638cb97a63 xcode: Make sure SDL_dataqueue sources are included in all targets. 2016-12-06 13:33:02 -05:00
Ryan C. Gordon
6b6da8150e xcode: updated macOS and iOS project files with SDL_dataqueue sources. 2016-12-06 12:30:31 -05:00
Sam Lantinga
e7598eccec Build SDL as universal binary 2016-10-12 18:46:17 -07:00
Sam Lantinga
79485875b5 Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
Ryan C. Gordon
0378b1263e Xcode/mac: fix building standalone static and shared libraries. 2016-09-18 18:19:32 -04:00
Sam Lantinga
d2cb290156 Recommended settings from Xcode 7.3.0 2016-09-16 22:28:12 -07:00
Sam Lantinga
8d2e2aad1d Fixed set of libraries needed to build on Mac OS X 2016-09-15 08:57:56 -07:00
Alex Szpakowski
a98de9e4f7 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.

--HG--
rename : src/audio/coreaudio/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.m
2016-09-15 19:59:57 -03:00
Alex Szpakowski
5935e90124 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. 2016-09-13 19:51:10 -03:00
Ryan C. Gordon
26a75839f4 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.

--HG--
extra : histedit_source : 57b48e44e65de9ce4e16604167db325df05bdf98%2C31d881e4d1b5eeba771f04bb43be0d23c3e605ce
2016-08-05 01:44:15 -04:00
Alex Szpakowski
e2f5a3023a Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
Sam Lantinga
7ee8dda270 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
f15df00856 Sign any subframeworks - not needed for SDL proper, but included for consistency with other projects 2015-05-23 09:33:20 -07:00
Sam Lantinga
2dc85e7ed4 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity 2015-04-26 20:46:07 -07:00