Sam Lantinga
0485c938d7
Added SDL_JoystickGetXInputUserIndex()
2018-10-25 12:54:42 -07:00
Sam Lantinga
6e0f2d6619
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
4d30496429
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
fa59af0af0
There's no controller that's supported by both XInput and HIDAPI
2018-08-09 16:04:34 -07:00
Sam Lantinga
29023f51e8
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
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The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
db39b4811f
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
b81da78518
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Ethan Lee
b55bb6ff48
Use new XInput mapping for Win10+ (Bugzilla #3960 )
2018-02-21 12:42:30 -05:00
Sam Lantinga
346af016a5
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
b044a3bba8
Added SDL hints to filter the set of game controllers reported by SDL
2017-08-09 11:59:29 -07:00
Philipp Wiesemann
6fb11d8e35
Windows: Fixed warning about unused variable.
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Found by buildbot.
2017-02-03 23:30:43 +01:00
Sam Lantinga
58ac3b20ee
Remember XInput controllers that we've already seen, so when the raw device list changes we don't assign the old device to the new XInput userid.
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This isn't perfect, but at least we won't report the same device twice.
2017-02-02 17:33:40 -08:00
Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
David Ludwig
bfc9b8c565
WinRT: build fixes
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These fixes are lumped into two categories:
1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
files)
2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
APIs. There does appear to be a replacement API, available in the
Windows.Devices.HumanInterfaceDevice namespace.
This fix should be sufficient to get SDL compiling again, without affecting
Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
almost certainly be better (for UWP/WinRT builds).
TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
appropriate.
2016-12-10 15:23:17 -05:00
Sam Lantinga
aea1a556ac
Guess the USB VID/PID of XInput devices
2016-11-24 12:24:22 -08:00
Sam Lantinga
1b032a0419
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
2016-10-07 23:40:44 -07:00
Sam Lantinga
4d1a9e8231
Allow using the game controller API with arcade sticks and other XInput devices
2016-02-16 13:47:37 -08:00
Sam Lantinga
7ee8dda270
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
David Ludwig
b96b7bef26
WinRT: fixed build error in latest XInput code
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This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
2015-11-14 21:29:14 -05:00
Sam Lantinga
bf785c766b
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
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CR: Sam
2015-09-30 15:39:30 -07:00
Ryan C. Gordon
5c7974ec41
Another attempt to get this to compile.
2015-05-28 01:08:33 -04:00
Ryan C. Gordon
891c2792ad
Patched to compile on MingW.
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(I think!)
2015-05-28 01:02:03 -04:00
Ryan C. Gordon
f6992428b4
Move tests from SDL_config higher up in Windows joystick/haptic code.
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Fixes Bugzilla #2932 .
2015-05-28 00:54:52 -04:00
Sam Lantinga
56b58afdbe
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Sam Lantinga
d32eb0d9e5
Removed useless assert
2014-07-07 13:19:53 -07:00
Sam Lantinga
9d42bf534d
Fixed mingw64 build and warnings
2014-07-07 10:26:28 -07:00
Sam Lantinga
9cdeec59f3
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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--HG--
rename : src/audio/directsound/directx.h => src/core/windows/SDL_directx.h
rename : src/haptic/windows/SDL_syshaptic.c => src/haptic/windows/SDL_windowshaptic.c
rename : src/haptic/windows/SDL_syshaptic_c.h => src/haptic/windows/SDL_windowshaptic_c.h
rename : src/joystick/windows/SDL_dxjoystick.c => src/joystick/windows/SDL_dinputjoystick.c
rename : src/joystick/windows/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dinputjoystick_c.h
rename : src/joystick/windows/SDL_dxjoystick_c.h => src/joystick/windows/SDL_windowsjoystick_c.h
2014-07-03 15:39:55 -07:00