Sam Lantinga
018af55e16
Window coordinates are in the global space and windows are not tied to a particular display.
...
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
b1c0c48f03
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
2011-02-06 10:22:25 -08:00
Sam Lantinga
220fd4679a
Added vim spacing hints
2011-02-01 09:00:47 -08:00
Sam Lantinga
c9c3d0381a
Fixed spacing
2011-02-01 08:59:22 -08:00
Sam Lantinga
99b869fe2e
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
44280ae564
Re-implemented single mouse touches on the iPhone/iPad
2010-07-06 22:08:19 -07:00
Ryan C. Gordon
b6ef5b01d8
Much improved multi-display support for iPad.
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Fixes most issues and limitations, I think.
2010-05-02 05:08:12 -04:00
Ryan C. Gordon
c236844aac
Implemented SDL power APIs for iPhoneOS.
2010-04-30 00:39:31 -04:00
Sam Lantinga
0c30a927ed
Updated copyright date
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
c6ac35a2bb
Final merge of Google Summer of Code 2008 work...
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Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
2008-10-04 06:46:59 +00:00