David Ludwig
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0a9710e1e5
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WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
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2013-02-24 10:14:23 -05:00 |
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David Ludwig
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0464946409
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WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
--HG--
rename : src/video/windowsrt/SimpleVertexShader.hlsl => src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
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2013-02-24 10:11:58 -05:00 |
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David Ludwig
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5520a12a33
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WinRT: added support for alpha-blended texture rendering
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2013-02-23 22:58:09 -05:00 |
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David Ludwig
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0cc80148f4
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WinRT: another device-rotation and rendering fix
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2013-02-19 22:07:07 -05:00 |
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David Ludwig
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4a906d9edf
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WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
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2013-02-17 23:23:59 -05:00 |
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David Ludwig
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19ff37c4b3
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WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
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2013-02-17 11:09:07 -05:00 |
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David Ludwig
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bafdb176fa
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WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
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2013-02-16 16:53:06 -05:00 |
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David Ludwig
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a6c8d32843
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WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
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2013-02-16 16:13:48 -05:00 |
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David Ludwig
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c895496828
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WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
--HG--
rename : src/video/windowsrt/SimplePixelShader.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl
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2013-02-16 09:10:43 -05:00 |
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David Ludwig
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1d2bde7131
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WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
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2013-02-12 21:25:26 -05:00 |
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David Ludwig
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5e66f60ffa
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WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
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2013-02-12 20:49:26 -05:00 |
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David Ludwig
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48ce80d49a
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WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
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2013-02-12 19:08:35 -05:00 |
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David Ludwig
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754df984f0
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WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
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2013-02-10 17:35:38 -05:00 |
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David Ludwig
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2649db8b65
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WinRT: consolidated all WinRT path-retrieval functions into one function
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2013-02-09 22:48:19 -05:00 |
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David Ludwig
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af0c2dad3d
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WinRT: fixed a crash that occurred after rotating the host device
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2013-02-09 20:30:53 -05:00 |
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David Ludwig
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8b75a125cc
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WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
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2013-02-09 20:26:39 -05:00 |
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David Ludwig
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ba872e50c7
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WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
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2013-02-09 18:58:13 -05:00 |
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David Ludwig
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43c3909acd
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WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
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2013-02-09 16:00:55 -05:00 |
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David Ludwig
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0408a58b16
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WinRT: more code-moving from WinRT code to Direct3D 11.1 code
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2013-02-09 15:43:13 -05:00 |
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David Ludwig
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587165bdd6
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WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
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2013-02-09 15:22:49 -05:00 |
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David Ludwig
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9df73a8ba1
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WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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2013-02-09 14:56:32 -05:00 |
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David Ludwig
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0bc7f7eac8
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WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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2013-02-09 11:42:17 -05:00 |
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David Ludwig
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b9299763b6
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WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
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2013-02-02 21:05:32 -05:00 |
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David Ludwig
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f7b08ae60b
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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