devices, since they are probably joysticks, or joystick-like things.
See 3Dconnexion's SpaceNavigator for an example of such a device:
http://www.3dconnexion.com/products/3a1d.php
Thanks to Laurence Passmore for the fix.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402284
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401628
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
package...make the symbols defined by HID Utilities static inside SDL so that
an app can link against their own copy of this package without symbol clash.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401078
From: "Ryan C. Gordon"
Subject: Re: MacOS X bugs...
This isn't an ideal patch (trying to open a joystick that has previously
been unplugged will report success, but it'll just never give any input,
etc), but it handles the worst case of deadlock in the event subsystem.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40859
rejected on MacOSX/Darwin. Works now. No, really this time. --ryan.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40623
From: Darrell Walisser
Subject: Jag joystick fix (take 2)
This patch enables all HID devices, not just joysticks. This quell
complaints about gamepads not working, though I don't have I gamepad to
verify this theory.
Before, only joysticks were recognized. Now, all HID devices except the
keyboard and mouse will be recognized.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40496
From: screwtape@froup.com
The attached patch lets SDL_Init(SDL_INIT_JOYSTICK) succeed on Mac OS
X when there are no joysticks attached, in line with SDL's behaviour
on Linux.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40428
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40173