Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403188
SDL_SemValue() always returns 0. That's because the underlying POSIX
sem_getvalue() is implemented as a noop in Mac OS X. Apart from that,
semaphores do work properly (at least according to test/testsem), so I'm not
sure if this is worth fixing at all.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401634
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406