Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403188
If the ARB pixel format selection fails, use a version of ChoosePixelFormat() that doesn't return a less capable format than was requested.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402422
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401971
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401958