Commit graph

25 commits

Author SHA1 Message Date
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
97ae2354eb Fixed issues closing lines with the OpenGL ES renderer. 2011-11-10 00:22:44 -05:00
Sam Lantinga
a6adb03997 Fixed an offset issue with glDrawTexiOES() when the viewport is set. 2011-11-10 00:22:01 -05:00
Sam Lantinga
c5b4e5f63e Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized. 2011-11-07 23:07:00 -05:00
Sam Lantinga
ad2a21d404 Lots of fixes importing SDL source wholesale into a new iOS project
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Sam Lantinga
e112859e94 This code works for OpenGL ES 1.1 as well! :) 2011-10-31 03:06:32 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
b547542f70 The scale mode is per texture, not per texture unit. 2011-03-21 17:15:49 -07:00
Sam Lantinga
a19e258730 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling. 2011-03-13 11:18:35 -07:00
Sam Lantinga
ce2aa2ee1d Zero streaming textures at the driver level 2011-02-26 21:39:34 -08:00
Sam Lantinga
ee61cc3170 Added OpenGL state caching for decent speed improvement. 2011-02-19 21:51:21 -08:00
Sam Lantinga
ea8037a625 Implemented OpenGL ES RenderClear() 2011-02-17 02:23:48 -08:00
Sam Lantinga
b411d9fc24 Fixed crash when drawing non-textured primitives 2011-02-17 02:16:30 -08:00
Sam Lantinga
c804b92b9e Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Sam Lantinga
93ab733085 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
9560b718a2 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
2011-02-11 00:25:44 -08:00
Sam Lantinga
e455951633 Reduce duplicated code in the texture update code paths 2011-02-08 10:38:12 -08:00
Sam Lantinga
7133afac5f Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
8253658837 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
b1c0c48f03 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS 2011-02-06 10:22:25 -08:00
Sam Lantinga
58e9ea986f Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
cc1f36b7dc Minor consistency cleanup and documentation link update. 2011-02-06 00:48:41 -08:00
Sam Lantinga
f2c40726b6 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
f002356b91 Renamed files for consistency
--HG--
rename : src/render/direct3d/SDL_d3drender.c => src/render/direct3d/SDL_render_d3d.c
rename : src/render/opengl/SDL_renderer_gl.c => src/render/opengl/SDL_render_gl.c
rename : src/render/opengles/SDL_renderer_gles.c => src/render/opengles/SDL_render_gles.c
rename : src/render/software/SDL_renderer_sw.c => src/render/software/SDL_render_sw.c
rename : src/render/software/SDL_renderer_sw_c.h => src/render/software/SDL_render_sw_c.h
2011-02-05 12:01:11 -08:00
Renamed from src/render/opengles/SDL_renderer_gles.c (Browse further)