Sam Lantinga
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5ef4144446
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Removed the SDL 1.2 compatibility API... we'll see how painful this is.
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2012-01-22 18:11:41 -05:00 |
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Ryan C. Gordon
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84d42b9a9f
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Fixed wrong datatype for shaders and programs.
This is a pointer on Mac OS X, so it risked losing data in 64-bit builds.
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2011-08-23 06:27:04 -04:00 |
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Sam Lantinga
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b0660ba5ff
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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a429b886d4
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Fixed crash when shaders are not supported
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2011-02-09 09:36:40 -08:00 |
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Sam Lantinga
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752dd42dea
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Added a simple GLSL example using SDL
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2011-02-08 22:11:16 -08:00 |
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