Commit graph

4332 commits

Author SHA1 Message Date
Sam Lantinga
f0c1972949 Fixed compiler warning 2011-02-20 13:56:57 -08:00
Sam Lantinga
b76f908f27 Fixed compiling on Mac OS X 10.4 2011-02-20 12:39:59 -08:00
Sam Lantinga
f2209fb448 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
e7aaeec596 Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
Sam Lantinga
d5af47a5c7 Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Edgar Simo      2011-02-20 09:02:31 PST

Linux uses fname, which is the name of the device path like for example
/dev/input/event3 so it shouldn't have the issue. However I can confirm that it
looks like haptic->index never gets properly set on windows. Have to look at
mac os x also. I'll see if I can fix it real quick now.
2011-02-20 09:28:13 -08:00
Sam Lantinga
dc7c1fa1df Reset the viewport since we're stretching to the entire window. 2011-02-20 09:24:02 -08:00
Sam Lantinga
3c73e33be7 Linker and deployment target fixes for the test programs. 2011-02-19 23:39:04 -08:00
Sam Lantinga
ee61cc3170 Added OpenGL state caching for decent speed improvement. 2011-02-19 21:51:21 -08:00
Sam Lantinga
8c64c50659 SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3. 2011-02-19 21:51:03 -08:00
Sam Lantinga
464cfffab9 Fixed linking the demos 2011-02-19 21:35:35 -08:00
Sam Lantinga
e2438fbcb2 Yes, it compiles now. 2011-02-19 16:41:01 -08:00
Sam Lantinga
9b4905af3b Fixed warning on Mac OS X 10.4 2011-02-19 14:27:16 -08:00
Sam Lantinga
662a1c6cbd Autogenerated full mask checks for pixel format match 2011-02-19 14:19:15 -08:00
Sam Lantinga
009af96ce0 We have the correct window, we don't have to search for it, duh. :) 2011-02-19 11:26:49 -08:00
Sam Lantinga
234bc0aa5d Added missing log debug function 2011-02-19 11:23:56 -08:00
Sam Lantinga
91442746dc Add assertions to the default API set. 2011-02-19 11:23:41 -08:00
Sam Lantinga
51b2e9f859 update-revision is still phony. :) 2011-02-18 11:23:25 -08:00
Sam Lantinga
e81d8928b6 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
3afe890b1f Whoops, the format parameter was off the page. 2011-02-18 09:30:09 -08:00
Sam Lantinga
c237d6583f The file is actually SDL_config.h now. 2011-02-17 19:00:29 -08:00
Sam Lantinga
92f76388ca Zero streaming textures to reduce confusion.
(See mailing list message with subject "Streaming textures not properly initialized?")
2011-02-17 18:58:43 -08:00
Sam Lantinga
0f3966f2b0 Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :) 2011-02-17 18:55:56 -08:00
Sam Lantinga
5ab489f570 Fixed make install 2011-02-17 18:54:11 -08:00
Sam Lantinga
4c83734b3f Fixed debug format 2011-02-17 18:53:46 -08:00
Sam Lantinga
6ade085169 Removed the obsolete NoSTDIO configurations 2011-02-17 12:16:01 -08:00
Sam Lantinga
3746025d7f Allow the application to explicitly request a software renderer. 2011-02-17 12:03:48 -08:00
Sam Lantinga
baf813b8c1 Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount().. 2011-02-17 09:26:15 -08:00
Sam Lantinga
58d7fc4732 Fixed bug 1128
Patrick Baggett      2011-02-16 22:58:33 PST

This enhancement is for both x86/x64 Windows.

The SDL implementation of mutexes uses the Win32 API interprocess
synchronization primitive called a "Mutex". This implementation is subpar
because it has a much higher overhead than an intraprocess mutex. The exact
technical details are below, but my tests have shown that for reasonably high
contention (10 threads on 4 physical cores), it has 13x higher overhead than
the Win32 CriticalSection API.

If this enhancement is accepted, I will write a patch to implement SDL mutexes
using the critical section API, which should dramatically reduce overhead and
improve scalability.


-- Tech details --
Normally, Win32 Mutexes are used across process boundaries to synchronize
separate processes. In order to lock or unlock them, a user->kernel space
transition is necessary, even in the uncontented case on a single CPU machine.
Win32 CriticalSection objects can only be used within the same process virtual
address space and thus to lock one, does not require a user->kernel space
transition for the uncontended case, and additionally may spin a short while
before going into kernel wait. This small spin allows a thread to obtain the
lock if the mutex is released shortly after the thread starts spinning, in
effect bypassing the overhead of user->kernel space transition which has higher
overhead than the spinning itself.
2011-02-17 09:13:12 -08:00
Sam Lantinga
ea8037a625 Implemented OpenGL ES RenderClear() 2011-02-17 02:23:48 -08:00
Sam Lantinga
7fda55f8d4 Fixed warnings about unused variables and so forth. 2011-02-17 02:18:41 -08:00
Sam Lantinga
30d36c1c80 Fixed SDL_RenderClear() if the render driver doesn't implement it. 2011-02-17 02:17:38 -08:00
Sam Lantinga
b411d9fc24 Fixed crash when drawing non-textured primitives 2011-02-17 02:16:30 -08:00
Sam Lantinga
765c7da302 Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos. 2011-02-16 20:19:02 -08:00
Sam Lantinga
1cbbefce43 Fixed bug 1122 (spinlock fails to compile with -march=armv4t) 2011-02-16 17:17:21 -08:00
Sam Lantinga
d4a7019d95 There are bindings to Go at https://github.com/banthar/Go-SDL 2011-02-16 15:56:37 -08:00
Sam Lantinga
d4acca7166 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
--HG--
rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16 15:46:12 -08:00
Sam Lantinga
d2b922f555 Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Even if we're blitting between two different surfaces their pixels might still overlap, because of SDL_CreateRGBSurfaceFrom(), so always use SDL_BlitCopy() and check for overlap in that function.

When handling overlapping surfaces, don't assume that memcpy() iterates forward, instead use memmove() correctly, and provide a fallback implementation of SDL_memmove() that handles the different cases.

Fixed a bug with SDL_memset() not completely filling lengths that aren't a multiple of 4.
Optimized SDL_memcpy() a bit using the same technique as SDL_memset().
2011-02-16 15:25:10 -08:00
Sam Lantinga
dc23c42ea9 The library target directly depends on SDL_revision.h 2011-02-16 14:38:49 -08:00
Sam Lantinga
44d550e466 Updated to remove stdio redirect option 2011-02-16 14:35:38 -08:00
Sam Lantinga
7755315b2d Fixed SDL_revision.h dependencies 2011-02-16 13:02:37 -08:00
Sam Lantinga
9f536cb6f7 Source is not executable... 2011-02-16 12:52:09 -08:00
Sam Lantinga
f4dd9b9456 Allow you to override SDL's main override 2011-02-16 12:27:29 -08:00
Sam Lantinga
0a5c049c24 The scripts to generate header files are no longer necessary. 2011-02-16 12:15:04 -08:00
Sam Lantinga
911522c1fe Updated HG ignore file for Visual C++ files 2011-02-16 05:00:33 -08:00
Sam Lantinga
c2204a539c Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
Chusslove Illich      2011-02-13 04:30:28 PST

Currently SDL_JOYSTICK_DEVICE environment variable can be used to add
exactly one topmost device. I think it would be nice if one could also set
several devices (e.g. a stick and a throttle) in this way, as a colon-
separated list. The attached patch implements this
2011-02-16 04:51:13 -08:00
Sam Lantinga
e6accab8ba Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Bruno      2010-12-16 02:41:51 PST

Fix segfault in ALSA_OpenDevice()

When alsa is linked to libsdl instead of being loaded on demand at runtime the
alsa macro snd_pcm_hw_params_alloca(ptr); misbehaves.

That macro calls snd_pcm_hw_params_sizeof() in order to determine the amount of
memory to allocate but due to mis-placed define that function is replaced with
ALSA_snd_pcm_hw_params_sizeof by preprocessor (and in case of link to alsa that
function pointer is initialized to itself).

Attached patch fixes the issue.
2011-02-16 04:08:28 -08:00
Sam Lantinga
86ccb87283 Fixed bug #1064 (configure still has --enable-stdio-redirect option) 2011-02-16 03:59:39 -08:00
Sam Lantinga
e17d29cd0e Setup the screensaver in the OpenGL case as well. 2011-02-16 02:57:00 -08:00
Sam Lantinga
2266448814 Fixed bug #963 (Crash with OpenGL & window resizing)
The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window.
2011-02-16 02:55:46 -08:00
Sam Lantinga
1eebb75596 Building SDL_revision.h is a dependency of installing the headers. :) 2011-02-16 02:55:32 -08:00