Commit graph

6 commits

Author SHA1 Message Date
Sam Lantinga
1d203bd13f Implemented fullscreen <-> windowed transition on Windows 8 2014-03-10 15:00:59 -07:00
Sam Lantinga
9d421197ef Fixed line endings 2014-03-10 14:35:37 -07:00
Sam Lantinga
0879cd423c Fixed creating the rendering context on a specific device 2014-03-10 12:49:15 -07:00
Sam Lantinga
aceab387be Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
Sam Lantinga
5e7f7c7f4b Minor style tweaks 2014-03-10 02:13:44 -07:00
Sam Lantinga
1348631206 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.

--HG--
rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
2014-03-10 01:51:03 -07:00
Renamed from src/render/direct3d11/SDL_render_d3d11.cpp (Browse further)