Commit graph

42 commits

Author SHA1 Message Date
Sam Lantinga
80493dfae0 Only check SDL_SYS_JoystickNeedsPolling() if we know we don't need to poll for other reasons. This avoids a select() syscall on Linux if it isn't necessary. 2012-12-14 09:22:13 -08:00
Ryan C. Gordon
7cb9995377 Minor sanity checking and tweaks in SDL_JoystickGetGUIDString(). 2012-12-11 18:46:09 -05:00
Sam Lantinga
89ef9e3168 Changes from Alfred:
- rename JoystickGUID -> SDL_JoystickGUID
- change SDL_JoystickGetGUIDString to take the string as an arg, rather than doing a malloc
2012-12-11 11:54:32 -08:00
Sam Lantinga
5417afcf11 Don't spam events if the axis values haven't changed 2012-12-11 10:49:54 -08:00
Sam Lantinga
556c764047 Fixed crashes in new joystick code 2012-11-28 11:52:38 -08:00
Sam Lantinga
03e08a6a79 Organized joystick hotplug code a bit.
Cleaned up names, return types, etc.
2012-11-27 00:58:12 -08:00
Sam Lantinga
968ccf93b1 Fixed iOS joystick support for new API 2012-11-26 21:11:28 -08:00
Sam Lantinga
34b88dfaae Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
5ef6f8e30f Fixed bug 1337 - joystick crash due to heap corruption with btnx 2012-01-01 16:58:00 -05:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
29177954e7 It works better if you compile it. 2011-11-29 02:28:34 -05:00
Sam Lantinga
f98e88676c Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down. 2011-11-29 02:27:34 -05:00
Sam Lantinga
22e0d6fa53 Closing the joystick removes it from the list. 2011-11-29 02:15:39 -05:00
Sam Lantinga
10823d6065 Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks. 2011-11-29 02:12:24 -05:00
Ryan C. Gordon
33981bc8ba Patched to compile. 2011-09-01 14:02:12 -04:00
Ryan C. Gordon
af022f47ed Removed unused variable. 2011-09-01 04:34:05 -04:00
Ryan C. Gordon
6b4a7b19a4 Clean up any opened joysticks during SDL_JoystickQuit().
Otherwise, these leak memory and maybe operating system handles.
2011-09-01 04:25:15 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
c3daf0f0cd Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
Sam Lantinga
1fb2a69487 General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
2010-03-25 01:08:26 -07:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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2010-01-24 21:10:53 +00:00
Ryan C. Gordon
516aaa5d6c Merged r3787:3788 from branches/SDL-1.2: better failures for joystick opening.
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2010-01-06 06:40:16 +00:00
Sam Lantinga
5575687744 Debian patch: 218_joystick_memmove.diff
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2009-10-10 10:02:17 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
4fd9c25fe6 Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon

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2008-08-25 09:55:03 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
26cb9c7c80 Fixed some ultra-pedantic gcc warnings
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2006-03-24 06:10:24 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

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2006-02-21 08:46:50 +00:00
Sam Lantinga
1da8cb0143 Use only safe string functions
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2006-02-19 23:46:34 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
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2006-02-16 10:11:48 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
09cd73f1b5 Removed uses of stdlib.h and string.h
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2006-02-07 09:29:18 +00:00
Sam Lantinga
5d53175e4d Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

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2006-02-07 06:59:48 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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2006-02-06 08:28:51 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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2006-02-01 06:32:25 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
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2004-01-04 16:49:27 +00:00
Ryan C. Gordon
f41ebcb461 SDL_JoystickInit: If malloc() fails, pretend no joysticks were detected.
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2003-09-13 02:20:32 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
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2002-03-06 11:23:08 +00:00
Sam Lantinga
3ceea60069 Updated the source with the correct e-mail address
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2001-12-14 12:38:15 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00