Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
--HG--
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The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.
--HG--
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From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
--HG--
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One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
--HG--
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Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon
Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
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input event with the character è. You still get the keypress keyrelease events for the individual keys that go into composing the character.
--HG--
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available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
--HG--
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Disable screensaver and DPMS blanking while SDL app is running.
--HG--
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Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
--HG--
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From: Hayashi Naoyuki
Subject: Re: [SDL] CVS stable again, please update SDL ports
Some problems are caused on Tru64 UNIX.
If applying SDL12-osf1.path, these problems are fixed.
1. configure-script say "recursive mutexes... no" and "pthread
semaphores... no".
checking for pthreads... yes
checking for recursive mutexes... no
checking for pthread semaphores... no
This is because it compiled without pthread_cflags and pthread_lib when
checking recursive mutexes and pthread semaphores.
2. Compiling src/audio/mme/SDL_mmeaudio.c fails.
cc: Severe: ./src/audio/mme/SDL_mmeaudio.c, line 25: Cannot find file
<mme_api.h> specified in #include directive. (noinclfilef)
#include <mme_api.h>
-^
This is because BUILD_CFLAGS is wrong.
3. Compiling src/cdrom/osf/SDL_syscdrom.c fails.
cc: Warning: ./src/cdrom/osf/SDL_syscdrom.c, line 176: Too few actual
parameters in the invocation of the macro "SDL_stack_alloc". (toofewactuals)
cdpath = SDL_stack_alloc(len);
------------------------------------^
cc: Error: ./src/cdrom/osf/SDL_syscdrom.c, line 176: Invalid expression.
(badexpr)
cdpath = SDL_stack_alloc(len);
-----------------^
SDL_stack_alloc is defined in include/SDL_stdinc.h.
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*count)
4. Linking fails if running configure with --enable-x11-shared=yes.
/usr/ccs/bin/ld:
Warning: Unresolved:
p_XData32
5. Compiling src/video/x11/SDL_x11dyn.c fails if running configure with
--enable-x11-shared=no.
cc: Error: ./src/video/x11/SDL_x11sym.h, line 149: In this statement,
"_SmtBufferOverflow" is not declared. (undeclared)
SDL_X11_SYM(1,void,_SmtBufferOverflow,(Display *dpy,register smtDisplayPtr))
^
cc: Error: ./src/video/x11/SDL_x11sym.h, line 150: In this statement,
"_SmtBufferOverflow" is not declared. (undeclared)
SDL_X11_SYM(1,void,_SmtBufferOverflow,(Display *dpy,register smtDisplayPtr))
^
cc: Error: ./src/video/x11/SDL_x11sym.h, line 150: In this statement,
"_SmtIpError" is not declared. (undeclared)
SDL_X11_SYM(1,void,_SmtIpError,(Display *dpy,register smtDisplayPtr, int))
^
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Use XFilterEvent() to handle dead-key composition under X11
Cleaned up the code in preparation for 1.3 API changes
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queried for a missing extension (such as the XiG vidmode one that most
people don't have), and default Xlib behaviour is to write notification to
stderr, this tends to generate incorrect bug reports.
Since we'll actually deal with the missing extension when querying for it,
we ignore these errors in our hook. The rest continue to pass through to
the default handler.
Fixes Bugzilla #42.
--ryan.
--HG--
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on 64-bit systems, and are chosen with macros in the X11 headers. So on
32-bit systems, it should fail to find these symbols and keep going anyhow.
--HG--
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From: Hayashi Naoyuki <titan@culzean.org>
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
Subject: Re: [SDL] Dynamic X11...
1. Compilation produce the following error on Tru64 UNIX.
cc: Severe: SDL_x11dyn.h, line 31: Cannot find file
<X11/extensions/extutil.h> specified in #include directive. (noinclfilef)
#include <X11/extensions/extutil.h>
Because Tru64 UNIX doesn't have extutil.h, this error is caused.
2. Compilation with --enable-x11-shared=no produce the following error.
cc: Error: SDL_x11sym.h, line 115: In this statement,
"Xutf8TextListToTextProperty" is not declared. (undeclared)
SDL_X11_SYM(int,Xutf8TextListToTextProperty,(Display*,char**,int,XICCEncodingStyle,XTextProperty*))
Though it doesn't have Xutf8TextListToTextProperty,
"pXutf8TextListToTextProperty = Xutf8TextListToTextProperty;"
in SDL_x11dyn.c,117-119
#define SDL_X11_SYM(r,fn,arg) p##fn = fn;
#include "SDL_x11sym.h"
#undef SDL_X11_SYM
-- Hayashi Naoyuki Key fingerprint = 60A0 D5D3 F58B 3633 2E52 0147 D17F 5578 3FDF F5B6
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This allows you to run an SDL program on a system without Xlib, since it'll
just report the x11 target unavailable at runtime.
--HG--
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