Commit graph

3763 commits

Author SHA1 Message Date
Jim Grandpre
bd88a60533 Fixed SDL_VS2005.vcproj 2010-12-15 21:31:12 -05:00
Jim Grandpre
cb98f67b45 Reverted SDL_VS2005.vcproj to revision 4634. 2010-12-15 21:21:13 -05:00
Sam Lantinga
35cc558917 Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
0893ec9ce4 Fixed touch events on Mac OS X 10.6 2010-12-02 11:56:23 -08:00
Sam Lantinga
d3d39b950a Fixed the gcc include path when building on Mac OS X 10.5 2010-12-01 12:52:48 -08:00
Sam Lantinga
091cd521e3 Removed support for 10.3.9
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
7b8f9fe722 Allow the SDK path to be rebased
Fixed bug compiling on Mac OS X 10.5
2010-12-01 12:22:29 -08:00
Sam Lantinga
556d9a92c2 Renamed X11 touch files for consistency
--HG--
rename : src/video/x11/SDL_eventtouch.c => src/video/x11/SDL_x11touch.c
rename : src/video/x11/SDL_eventtouch.h => src/video/x11/SDL_x11touch.h
2010-12-01 12:17:12 -08:00
Sam Lantinga
14d78bb03f Don't conflict with glext.h if it's already been included 2010-12-01 12:02:52 -08:00
Sam Lantinga
dc22c27aad Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level? 2010-11-30 18:08:01 -08:00
Sam Lantinga
3d9620ed0a Fixed massive stack memory usage in the gesture functions 2010-11-30 18:07:31 -08:00
Sam Lantinga
56c7ba92fb First pass at Windows multi-touch gesture support 2010-11-30 17:58:51 -08:00
Sam Lantinga
f7fc00e75c Added a Visual Studio project for testgesture 2010-11-30 12:38:46 -08:00
Sam Lantinga
f8d3e248f2 Removed references to testwm 2010-11-30 12:04:01 -08:00
Daniel Wyatt
3dea87cdc7 Better horizontal candidate list rendering.
Added horzcandspacing constant to add space between horizontal candidates.
2010-11-28 22:30:16 -05:00
Jjgod Jiang
4312d18cf7 Fix right mouse event handling in Cocoa
NSView in Cocoa has a different event handling procedure for
right mouse events (rightMouseDown: etc.)
2010-05-09 12:58:58 +08:00
Daniel Wyatt
10fe7475a2 Code style updates. 2010-11-23 20:29:45 -05:00
Daniel Wyatt
423b30c5df Windows candidate list support.
Candidate list should now be drawn and function normally.
Tested in XP and 7.
2010-11-23 17:46:47 -05:00
Daniel Wyatt
86c3638a9b Add variables needed for win32 candidate list support. 2010-11-23 17:44:10 -05:00
Daniel Wyatt
f896125696 Add ITfCandidateListUIElement to SDL_msctf.h for MinGW. 2010-11-23 17:43:10 -05:00
Andreas Schiffler
ea576e6386 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
--HG--
rename : VisualC/tests/automated/automated.vcxproj => VisualC/tests/automated/automated_VS2010.vcxproj
rename : VisualC/tests/checkkeys/checkkeys.vcxproj => VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
rename : VisualC/tests/graywin/graywin.vcxproj => VisualC/tests/graywin/graywin_VS2010.vcxproj
rename : VisualC/tests/loopwave/loopwave.vcxproj => VisualC/tests/loopwave/loopwave_VS2010.vcxproj
rename : VisualC/tests/testalpha/testalpha.vcxproj => VisualC/tests/testalpha/testalpha_VS2010.vcxproj
rename : VisualC/tests/testdraw2/testdraw2.vcxproj => VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
rename : VisualC/tests/testfile/testfile.vcxproj => VisualC/tests/testfile/testfile_VS2010.vcxproj
rename : VisualC/tests/testgamma/testgamma.vcxproj => VisualC/tests/testgamma/testgamma_VS2010.vcxproj
rename : VisualC/tests/testgl/testgl.vcxproj => VisualC/tests/testgl/testgl_VS2010.vcxproj
rename : VisualC/tests/testgl2/testgl2.vcxproj => VisualC/tests/testgl2/testgl2_VS2010.vcxproj
rename : VisualC/tests/testjoystick/testjoystick.vcxproj => VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
rename : VisualC/tests/testoverlay/testoverlay.vcxproj => VisualC/tests/testoverlay/testoverlay_VS2010.vcxproj
rename : VisualC/tests/testoverlay2/testoverlay2.vcxproj => VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj
rename : VisualC/tests/testpalette/testpalette.vcxproj => VisualC/tests/testpalette/testpalette_VS2010.vcxproj
rename : VisualC/tests/testplatform/testplatform.vcxproj => VisualC/tests/testplatform/testplatform_VS2010.vcxproj
rename : VisualC/tests/testpower/testpower.vcxproj => VisualC/tests/testpower/testpower_VS2010.vcxproj
rename : VisualC/tests/testshape/testshape.vcproj => VisualC/tests/testshape/testshape_VS2008.vcproj
rename : VisualC/tests/testshape/testshape.vcxproj => VisualC/tests/testshape/testshape_VS2010.vcxproj
rename : VisualC/tests/testsprite/testsprite.vcxproj => VisualC/tests/testsprite/testsprite_VS2010.vcxproj
rename : VisualC/tests/testsprite2/testsprite2.vcxproj => VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj
rename : VisualC/tests/testvidinfo/testvidinfo.vcxproj => VisualC/tests/testvidinfo/testvidinfo_VS2010.vcxproj
rename : VisualC/tests/testwin/testwin.vcxproj => VisualC/tests/testwin/testwin_VS2010.vcxproj
rename : VisualC/tests/testwm/testwm.vcxproj => VisualC/tests/testwm/testwm_VS2010.vcxproj
2010-11-19 21:51:33 -08:00
Daniel Wyatt
8cc72d1d79 Use SDL endian macros in libm.
This fixes problems (specifically with SDL_floor) for systems where __BYTE_ORDER is not defined.
2010-11-16 13:24:55 -05:00
Andreas Schiffler
26288db841 Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
2010-11-16 07:44:47 -08:00
Andreas Schiffler
d1159d9a1b Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
2010-11-16 07:03:26 -08:00
Sam Lantinga
fa1e7172fc This fixes some keyboard defs for Haiku.
From: François Revol <revol@free.fr>
Checked By: Scott McCreary <scottmc2@gmail.com>
2010-10-16 17:15:19 -07:00
Sam Lantinga
6340df79b2 This fixes SDL_renderer_gl so that it builds with c89.
From: François Revol <revol@free.fr>
Checked By: Scott McCreary <scottmc2@gmail.com>
2010-10-16 17:14:04 -07:00
Sam Lantinga
2b7c14949b Removed debug output 2010-10-10 15:45:58 -07:00
Sam Lantinga
fdbac7e0ce Documentation clarification 2010-09-29 21:24:50 -07:00
Sam Lantinga
3189c43f85 Make the union nameless to reduce the complexity of the API.
(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
51b19abe02 Minor cleanup in patches from Coursoud 2010-09-27 01:30:42 -07:00
Sam Lantinga
45e68f6c5c Merged the Windows custom window system hooks into the union used by X11.
Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
8e2a972b50 attached is a patch to support DirectFB in include/SDL_syswm.h. It
defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.

Kind regards,

André
2010-09-27 00:50:46 -07:00
Sam Lantinga
e2b5e8275b XDamageDestroy is called before use_damage is tested. This crashes on my
setup. The patch calls XDamageDestroy only when use_damage is true.

Kind regards,

André
2010-09-27 00:49:56 -07:00
Sam Lantinga
bbf3279972 SDL_DestroyWindow is setting window->magic to NULL too early. -
window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.

Kind regards,

André
2010-09-27 00:49:34 -07:00
Sam Lantinga
1af81c30b3 Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.

Kind regards,

André
2010-09-27 00:48:56 -07:00
Sam Lantinga
b6d190a459 Fixed documentation typo 2010-09-25 17:06:41 -07:00
Sam Lantinga
44eb5de93d Fixed compiling with mingw32/64 2010-09-19 16:46:56 -07:00
Daniel Wyatt
12be16146b Fixed all MinGW problems (except libraries not added to build yet).
Added SDL_msctf.h for MinGW.
Added a few casts to fix warnings on MinGW.
2010-09-19 16:19:22 -04:00
Daniel Wyatt
a55c55c319 Added imm.h include, will be needed on MinGW.
Changed comment to c-style and removed some end-of-line whitespace.
2010-09-19 14:41:18 -04:00
Sam Lantinga
eaca51873a Fixed crash on systems that don't have StopTextInput 2010-09-18 18:31:01 -07:00
Sam Lantinga
7fcd8b7560 Fixed crashing loading 48KHz audio, contributed by Terry Welsh 2010-09-18 18:15:08 -07:00
Sam Lantinga
200c3c74ab Fixed grammar, thanks to Sheena's suggestion. 2010-09-18 17:12:19 -07:00
Sam Lantinga
f968057d82 Updated build for Visual Studio 2010 2010-09-17 09:08:47 -07:00
Andreas Schiffler
80c83499bf Remove superflous sample shapes (same BMPs) 2010-09-15 22:33:46 -07:00
Andreas Schiffler
1975b91fae - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Sam Lantinga
458c6eda30 Fixed documentation 2010-09-14 21:57:29 -07:00
dewyatt
d0de6340e8 Ensure compositions are committed when keyboard focus changes.
There may be a better way to do this.
2010-09-15 00:28:19 -04:00
Andreas Schiffler
5b9ec3c812 Add missing imm32.lib from VS2010 project 2010-09-07 20:56:02 -07:00
Sam Lantinga
b7c57f809f Documentation consistency 2010-08-29 22:34:50 -07:00
Sam Lantinga
5ba14426fa Documentation consistency 2010-08-29 22:28:38 -07:00