Commit graph

113 commits

Author SHA1 Message Date
Ryan C. Gordon
d99a4adff9 SDL_*Parachute() are no-ops, remove them. 2013-08-07 11:12:11 -07:00
Sam Lantinga
6f83bd0e2a Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects 2013-07-23 12:46:22 -07:00
Sam Lantinga
bfcb08d569 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Ryan C. Gordon
2740a12ae3 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Ryan C. Gordon
7afed3e5ae Removed deprecated SDL_types.h header.
Fixes Bugzilla #1945.
2013-07-08 23:37:00 -04:00
Andreas Schiffler
5d3e05c2c4 Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings 2013-05-30 20:03:56 -07:00
Sam Lantinga
914c1c4469 Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format. 2013-05-06 13:39:17 -07:00
Sam Lantinga
ee24414406 Generate debug info for all configurations on all platforms
Turned off C++ exception handling for all configurations and all platforms
Turned on comdat folding and optimized references for all optimized builds

CR: Bruce Dawson
2013-02-27 11:39:38 -08:00
Sam Lantinga
aa427c702d Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
Jørgen P. Tjernø
6fee8913ec New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h

--HG--
extra : amend_source : e7d1b224d1356c5be7a89df7b82a7f5e1141c167
2013-02-13 17:19:21 -08:00
Jørgen P. Tjernø
f85aeb98c7 Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
       - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
         the canonical source of truth for whether or not a subsystem has been
         initialized.
       - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
         functions to manage refcount.
       - Adds automated tests for SDL_Init/Quit*.
       - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Andreas Schiffler
fb3b70940c Update VS2012 solution - add missing files; fix some static analysis warnings 2012-12-01 23:30:53 -08:00
Sam Lantinga
57259c85de Fixed Visual Studio 2008 build 2012-11-26 23:56:24 -08:00
Sam Lantinga
34b88dfaae Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
Andreas Schiffler
9144abbf82 Added VS2012 project files 2012-11-08 21:53:57 -08:00
Sam Lantinga
6d8f54f9cd Updated the Visual Studio 2010 project with the new message box functionality. 2012-10-30 19:21:42 -07:00
Sam Lantinga
f8a4c99701 Added Windows message box implementation, but it needs a little work on layout. 2012-10-30 18:59:56 -07:00
Sam Lantinga
805e184f75 Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Sam Lantinga
f6f13fc7c4 Added SDL_dropevents.c to the Visual C projects 2012-09-30 23:08:46 -07:00
Sam Lantinga
909cf0f0b4 Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Sam Lantinga
beb1db9b5b Fixed compiling with Visual Studio 2012-06-19 13:50:14 -04:00
Sam Lantinga
777b9659e9 Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke 2012-02-04 10:42:12 -05:00
Sam Lantinga
08e3824fa0 Removed old compat files from Visual Studio and Xcode projects 2012-01-22 22:09:29 -05:00
Sam Lantinga
d71e0546a9 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
--HG--
rename : sdl-config.in => sdl2-config.in
rename : sdl.m4 => sdl2.m4
rename : sdl.pc.in => sdl2.pc.in
2012-01-22 17:21:00 -05:00
Sam Lantinga
d64668508c Added the correct version.rc to the Visual Studio build. 2012-01-21 12:10:14 -05:00
Sam Lantinga
ec7e4ac7a7 Added spaces for the include path 2012-01-16 20:40:10 -05:00
Sam Lantinga
5d1613d59e Don't hardcode output paths, Visual Studio does the right thing. 2012-01-09 04:53:58 -05:00
Sam Lantinga
765e15d7b9 I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games. 2012-01-09 04:38:34 -05:00
Sam Lantinga
02fe20203d Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Liam 2011-08-23 09:09:18 PDT
Hiya!

Seems like there's no implementation of condition variables included when
building with VS2010, adding the generic SDL_syscond.c file to the project
seems to fix it right up.
2012-01-08 01:15:20 -05:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Andreas Schiffler
4d6a742cd1 Updated VS2010 project files 2011-12-04 21:45:34 -08:00
Ryan C. Gordon
6412a3147e Removed SDL_xaudio2.h ... no real need for this to be separate. 2011-08-22 14:37:45 -04:00
Ryan C. Gordon
46bb3d8770 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
6bd5c1b002 Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".

--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
ac93bd6e55 Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.

--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
2011-08-04 01:26:12 -04:00
Tim Angus
2f0bec3220 * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
Sam Lantinga
782b8b7d6e Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
605263ee5f Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
4f4a283d1e Include an updated Version.rc in Visual Studio builds 2011-03-09 18:26:35 -08:00
Sam Lantinga
e8705164b3 Fixed 64-bit compiling 2011-03-07 23:27:51 -08:00
Sam Lantinga
f1ca1a0190 The msimg library isn't needed anymore. 2011-03-07 22:06:12 -08:00
Sam Lantinga
5137fef264 Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore. 2011-03-07 22:03:11 -08:00
Sam Lantinga
e4a0db291e Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
4c83734b3f Fixed debug format 2011-02-17 18:53:46 -08:00
Sam Lantinga
d4acca7166 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
--HG--
rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16 15:46:12 -08:00
Sam Lantinga
e0bf2dc643 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00
Sam Lantinga
20b4d9f762 Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
5a0ad0fca0 Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
Sam Lantinga
b26aaee0f2 Fixed compiling on Windows 2011-02-11 10:13:30 -08:00
Sam Lantinga
0f1080b558 Fixed compiling on Windows
Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00