Commit graph

16 commits

Author SHA1 Message Date
Sam Lantinga
fe2bb8805e Fixed bug 1973 - test/Makefile.in fails on Mac OS X with X11 enabled...
Ryan C. Gordon

If you have the X11 SDK installed on Mac OS X, you'll build with X11 support, but the Makefile doesn't build anything but the Cocoa testnative code for Mac OS X, which is fine, but then testnative fails to link because testnative.h enables the X11 support based on the SDL config header.

Building the testnativex11.c code on Mac OS X doesn't work because you need to explicitly link with "-L/usr/X11/lib -lX11" if this code is enabled, but you can't link with that by default because the X11 SDK might be missing.

So this needs a little configure magic to do the right thing (or forcibly disabling X11 support on Mac OS X in testnative.h).
2013-07-21 12:47:47 -07:00
Sam Lantinga
ac0f89315c Switched the test code over to use the common functions in the test library. 2012-12-31 10:26:38 -08:00
Sam Lantinga
2a4a81ad63 Include all the test headers in the test library header install 2012-11-26 14:59:07 -08:00
Sam Lantinga
59a04adfba Work in progress on an SDL test library 2012-11-26 07:53:56 -08:00
Sam Lantinga
fdcc65bafa Updated to newer autotools 2012-10-23 23:45:29 -07:00
Sam Lantinga
60dee64efe Fixed check for SDL_ttf with SDL 2.0 2012-10-23 15:28:27 -07:00
Sam Lantinga
1c3d9891d2 Updated to the latest versions of autotools and config.guess/config.sub
autoconf-2.69
automake-1.12
libtool-2.4.2
2012-09-20 21:13:10 -07:00
Ryan C. Gordon
82f3760264 Nasty attempt to fix building of testnative across various platforms.
The world longs for a hero named CMake.
2012-08-09 14:28:45 -04:00
Sam Lantinga
d71e0546a9 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
--HG--
rename : sdl-config.in => sdl2-config.in
rename : sdl.m4 => sdl2.m4
rename : sdl.pc.in => sdl2.pc.in
2012-01-22 17:21:00 -05:00
Sam Lantinga
296e78b65f Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Scott Percival 2011-07-03 06:41:51 PDT

This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.

The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION

So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.

The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.

I think that's about everything, let me know if there's anything I've
overlooked.
2012-01-08 02:23:37 -05:00
Ryan C. Gordon
95de92cbf2 Backed out most of changeset 4b88086910d3, at Andreas's request. 2011-12-05 12:43:50 -05:00
Andreas Schiffler
a6b353dfa5 Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings 2011-12-05 07:41:20 -08:00
Sam Lantinga
a1f3db2298 Updated from configure.in 2011-10-19 20:23:40 -04:00
Ryan C. Gordon
caedc60d07 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Andreas Schiffler
7004e4ae6d Fixed global suite declaration segfault via external linkage declaration 2011-05-26 20:13:49 -07:00
Sam Lantinga
e0bf2dc643 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00