Sam Lantinga
29023f51e8
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
...
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
db39b4811f
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
...
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
1182588bae
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
...
This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga
72dc6742d0
Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press
2018-03-08 16:32:22 -08:00
Sam Lantinga
000fa72dee
Include a USB VID/PID for Apple MFI controllers
...
This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
2018-03-07 18:09:58 -08:00
Sam Lantinga
09117855f3
Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior.
2018-02-06 16:43:31 -08:00
Sam Lantinga
125a9c8592
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
2018-02-06 15:03:38 -08:00
Sam Lantinga
346af016a5
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
1e46b7fc9a
Added stubs for simple Steam Controller support
2017-09-22 08:30:52 -07:00
Sam Lantinga
520aaf19a4
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
...
Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga
19671bbea6
Fixed build on Apple TV
2017-02-02 16:56:02 -08:00
Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
d5288a2098
Fixed compile errors on various platforms
2016-12-22 18:43:00 -07:00
Philipp Wiesemann
2a8a7f92b7
Fixed empty parameter list in signatures of internal functions.
2016-11-16 22:08:51 +01:00
Sam Lantinga
1b032a0419
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
2016-10-07 23:40:44 -07:00
Alex Szpakowski
3a2d9cee43
Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
...
When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
2016-09-17 01:31:07 -03:00
Sam Lantinga
dcc8498733
Fixed accidental call to SDL_PrivateJoystickHat()
2016-09-13 18:43:55 -07:00
Alex Szpakowski
398a513d09
Initial Apple TV / tvOS support.
...
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Ryan C. Gordon
1255ef83fa
ios: patched to compile.
...
--HG--
extra : rebase_source : 6b3c529e5b6a8db2e011c32de084381c0827b0a9
2016-08-26 15:46:29 -04:00
Sam Lantinga
f98a06ec45
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
...
Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
7ee8dda270
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Alex Szpakowski
6e2186bfc4
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11 16:41:59 -04:00
Alex Szpakowski
3b67a812d2
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
...
MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski
cbaba3ea62
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09 17:41:54 -04:00
Alex Szpakowski
202030cc74
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09 02:32:37 -04:00
Alex Szpakowski
b7c6c31ff6
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
...
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Philipp Wiesemann
7c54ba9231
iOS: Fixed pointer dereference after free.
2015-09-21 21:19:37 +02:00
Alex Szpakowski
0023cbb086
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Sam Lantinga
56b58afdbe
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Philipp Wiesemann
fc24a2d81e
Fixed typo in internal joystick documentation comments.
2015-04-15 21:29:55 +02:00
Alex Szpakowski
0bacddf42e
Merged default into iOS-improvements
...
--HG--
branch : iOS-improvements
2015-04-06 15:26:37 -03:00
Ryan C. Gordon
3ff618a9c7
Cleanups in the joystick code.
...
Removed some redundant state and other confusions.
Fixes Bugzilla #2738 .
--HG--
extra : rebase_source : 35dd561553379e00eb8d169ce12ecc99393b2f84
2015-03-24 13:52:01 -04:00
Philipp Wiesemann
bde0ce0969
Updated internal documentation comments.
2015-03-11 21:14:21 +01:00
Alex Szpakowski
5ed59597bb
Merged default into iOS-improvements
...
--HG--
branch : iOS-improvements
2015-01-24 23:58:07 -04:00
Philipp Wiesemann
29d25ec1b5
Fixed wrong documentation in joystick implementation source.
2015-01-16 23:07:10 +01:00
Alex Szpakowski
9e4e1cac69
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
...
--HG--
branch : iOS-improvements
2014-08-06 03:24:16 -03:00
Alex Szpakowski
383f56a9c1
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
...
--HG--
branch : iOS-improvements
2014-07-29 00:36:12 -03:00
Alex Szpakowski
52f0e36925
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
...
--HG--
branch : iOS-improvements
2014-07-15 02:04:08 -03:00
Alex Szpakowski
701d88bb5b
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
...
--HG--
branch : iOS-improvements
2014-07-15 02:01:43 -03:00
Sam Lantinga
ff201dbea2
Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
...
Alex Szpakowski
SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.
The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.
I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
2014-06-25 00:20:21 -07:00
Ryan C. Gordon
fbdde501ba
Removed SDL_SYS_JoystickNeedsPolling().
...
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
2014-06-14 23:31:23 -04:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Philipp Wiesemann
d66561a66d
Fixed comments in joystick implementation files claiming to be headers.
...
It seems comments were originally copied from SDL_sysjoystick.h.
2014-01-29 00:27:54 +01:00
Ryan C. Gordon
82edee6971
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
...
The new header will include SDL_config.h, but allows for other global stuff.
--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Sam Lantinga
d3ebd00978
Fixed Y axis inversion on iOS; positive is up, negative is down.
2013-10-20 22:23:09 -07:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Ryan C. Gordon
4f438b70a2
Make SDL_SetError and friends unconditionally return -1.
...
This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778 .
2013-03-31 12:48:50 -04:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
5f53c47559
Fixed joystick GUID renaming for other platforms
2012-12-11 12:16:28 -08:00
Sam Lantinga
5ef567b795
Fixed permissions on joystick files
2012-12-11 11:59:08 -08:00