Gabriel Jacobo
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298ce1c1a7
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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2013-08-21 09:47:10 -03:00 |
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Gabriel Jacobo
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271e0d67c4
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OCD fixes: Adds a space before */
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2013-08-21 09:43:09 -03:00 |
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Sam Lantinga
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0cb6385637
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File style cleanup for the SDL 2.0 release
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2013-05-18 14:17:52 -07:00 |
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Sam Lantinga
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fed4aded8f
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Fixed bug 1474 - OpenGL renderer can't to display YV12 texture.
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2013-02-19 07:05:15 -08:00 |
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Sam Lantinga
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95dcfa4c28
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
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Sam Lantinga
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f380ecb137
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Removed executable bit from source files
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2012-09-27 14:35:28 -07:00 |
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Sam Lantinga
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028e5dcdbd
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Happy New Year!
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2011-12-31 09:28:07 -05:00 |
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Ryan C. Gordon
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84d42b9a9f
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Fixed wrong datatype for shaders and programs.
This is a pointer on Mac OS X, so it risked losing data in 64-bit builds.
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2011-08-23 06:27:04 -04:00 |
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Sam Lantinga
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b0660ba5ff
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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45d991f20d
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Fixed permissions for C source files
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2011-03-11 11:52:41 -08:00 |
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Sam Lantinga
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ee61cc3170
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Added OpenGL state caching for decent speed improvement.
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2011-02-19 21:51:21 -08:00 |
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Sam Lantinga
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e5803d148c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
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Sam Lantinga
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0f1080b558
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Fixed compiling on Windows
Added an untested shader for YV12 textures
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2011-02-09 10:31:12 -08:00 |
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Sam Lantinga
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85a93efaec
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Fixed crash when shaders aren't available.
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2011-02-09 10:13:26 -08:00 |
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Sam Lantinga
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505dd64abe
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Made the shaders easier to debug when they don't compile
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2011-02-08 20:31:39 -08:00 |
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Sam Lantinga
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296fa03f71
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Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
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2011-02-08 20:23:52 -08:00 |
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Sam Lantinga
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fd61299f87
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Fixed setting the texture unit, still doesn't work.
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2011-02-08 16:50:51 -08:00 |
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Sam Lantinga
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e66660c5f6
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Beginning of a framework for OpenGL shaders
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2011-02-08 16:27:52 -08:00 |
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