Gabriel Jacobo
edcae582ac
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
2013-11-11 11:12:43 -03:00
Gabriel Jacobo
a5bc73516f
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
...
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
3940f9ca8e
[Android] Improve handling of keyboard, dpad and gamepad events
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Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
a2cdc5c163
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11 10:15:35 -03:00
Sam Lantinga
41e8e82847
Fixed compiling with older Mac OS X SDK
2013-11-11 03:29:11 -08:00
Sam Lantinga
ce5102363c
Fixed compiling with ISO C90
2013-11-11 03:12:50 -08:00
Sam Lantinga
1f2b146ac3
Don't minimize by default when in fullscreen desktop mode.
...
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4feb0079f8
Added support for new style fullscreen transitions on Mac OS X
2013-11-11 02:53:00 -08:00
Sam Lantinga
3a64a5a86d
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
2013-11-11 02:00:58 -08:00
Sam Lantinga
6156293912
Fixed whitespace style
2013-11-11 01:59:40 -08:00
Sam Lantinga
332f80d9f3
Toggling fullscreen now takes fullscreen flags
2013-11-11 01:59:20 -08:00
Sam Lantinga
c0d049dd87
Fixed pool memory leak
2013-11-10 19:19:44 -08:00
Sam Lantinga
1ef510f8cc
Fixed bug 1965 - Mac: dead code for supporting OS 10.4
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Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
60a701fa5d
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
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Catch exceptions generated when trying to create a Cocoa window.
--HG--
extra : rebase_source : e30cf93c954ce9039e5522aa2d5a87f25e9e9386
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
31dab00ac0
[X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events
2013-11-10 20:38:50 -03:00
Gabriel Jacobo
90cd003e2a
Fixes bugs #2213 and #2214 , improves the Android joystick code button handling
2013-11-10 20:13:27 -03:00
Sam Lantinga
2f9cd96d99
Fixed issue with dead key press/release events being filtered out.
2013-11-10 14:48:44 -08:00
Sam Lantinga
81d9c8177b
Hopefully fixed focus problems when handling a global hotkey on X11.
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See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
20f5652c62
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
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Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
c04efa65dc
Added project files for Visual Studio 2013
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Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
26038047c5
Fixed joystick crash on Android if joystick subsystem not initialized.
2013-11-10 17:50:40 +01:00
Philipp Wiesemann
8fc589c69b
Replaced search loop with indexOf() in Java file.
2013-11-10 17:44:51 +01:00
Philipp Wiesemann
b081847e58
Replaced implicit boxing with explicit boxing in Java file.
2013-11-10 17:42:01 +01:00
Philipp Wiesemann
48e7bb9b10
Renamed a class in Java file for consistency.
2013-11-10 17:40:26 +01:00
Philipp Wiesemann
fa4a6001e7
Removed not needed imports from Java file.
2013-11-10 17:38:03 +01:00
Philipp Wiesemann
20dbab5d8d
Added missing @Override annotations in Java file.
2013-11-10 17:35:07 +01:00
Philipp Wiesemann
aa059d0a18
Changed motion listener implementation not to inherit from Activity class.
2013-11-10 15:04:58 +01:00
Philipp Wiesemann
d01fdd5e48
Moved two function calls so they are only called if needed.
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If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
dcaf696c9b
Added a new unused key code from Android 4.4 (API 19).
2013-11-10 14:50:37 +01:00
Philipp Wiesemann
99684031ac
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-10 14:47:05 +01:00
Philipp Wiesemann
3cf636ad92
Changed function to be static.
...
The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
1659944a67
Removed unused local variable to fix warning.
2013-11-10 14:42:41 +01:00
Philipp Wiesemann
830b5d9d16
Fixed implicit function declarations by including the missing header.
2013-11-10 14:39:38 +01:00
Philipp Wiesemann
82f9264294
Corrected source comment.
2013-11-10 14:36:41 +01:00
Ryan C. Gordon
5595fbc315
Added Ben Henning's GSoC2013 work: premake build system.
2013-11-10 00:38:37 -05:00
Ryan C. Gordon
694010e6e4
Added Apoorv Upreti's GSoC2013 work: visual test suite.
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See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
9fe9b3f6c3
Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
2013-11-09 01:15:17 -08:00
Sam Lantinga
de2ea4b8e8
Fixed signed/unsigned warning
2013-11-09 01:08:21 -08:00
Sam Lantinga
afbb2469b6
Fixed signed/unsigned warning
2013-11-09 00:56:05 -08:00
Sam Lantinga
0a171fde56
Fixed bug 2172 - Window loses maximized state when activated
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I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.
For now the correct way to raise and/or restore the window is as follows:
if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
{
SDL_RaiseWindow( window );
}
if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
{
SDL_RestoreWindow( window );
}
I will investigate the window state change rules more fully in the future.
CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00
Sam Lantinga
9608a25ab6
Added a Linux game controller mapping for the Valve Streaming Gamepad
2013-11-08 14:05:19 -08:00
Sam Lantinga
7d7935a0ea
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
2013-11-08 14:05:15 -08:00
Sam Lantinga
c1725ce957
Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
...
When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.
This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
2013-11-08 14:05:08 -08:00
Sam Lantinga
edb61cbae1
Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
2013-11-08 14:04:59 -08:00
Sam Lantinga
b8deabb706
Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
2013-11-08 14:04:51 -08:00
Sam Lantinga
3d629a9eb5
Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
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(Sam actually wrote this, I'm just reviewing and checking it in.)
2013-11-08 14:04:35 -08:00
Sam Lantinga
d1f1e95928
Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
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Patrice Mandin
I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
2013-11-07 19:15:58 -08:00
Sam Lantinga
3b80318c57
Fixed Windows compile error
2013-11-06 23:59:24 -08:00
Sam Lantinga
fb36af2724
Horizontal wheel support in windows
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Lorenzo Pistone
this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
2013-11-06 23:35:08 -08:00
Gabriel Jacobo
dd726d96bf
[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
...
Thanks to Denis Bernard!
Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00