Eli Gottlieb
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2c8b1ce8f7
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Added Andreas's fixes to the header and stub file for SDL_shape.
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2010-06-21 23:08:10 -04:00 |
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Eli Gottlieb
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00e7bc8b93
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Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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2010-06-19 23:10:57 -04:00 |
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Eli Gottlieb
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6cc179de3d
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Doxygen commenting is all finished up.
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2010-06-10 17:50:38 -04:00 |
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Eli Gottlieb
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3389f25629
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Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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2010-06-10 17:37:19 -04:00 |
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Eli Gottlieb
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3b75623708
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Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
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2010-06-05 15:07:14 -04:00 |
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Eli Gottlieb
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58b84350ec
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Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
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2010-06-05 15:01:40 -04:00 |
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Eli Gottlieb
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608b696abd
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Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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2010-05-27 16:44:35 -04:00 |
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Eli Gottlieb
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3e7fb6f4a8
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Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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2010-05-25 00:23:41 -04:00 |
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Eli Gottlieb
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125761a0a1
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I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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2010-05-23 01:27:09 -04:00 |
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Eli Gottlieb
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1f57c052c4
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Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
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2010-05-21 17:28:12 -04:00 |
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