Commit graph

10 commits

Author SHA1 Message Date
Eli Gottlieb
2c8b1ce8f7 Added Andreas's fixes to the header and stub file for SDL_shape. 2010-06-21 23:08:10 -04:00
Eli Gottlieb
00e7bc8b93 Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding. 2010-06-19 23:10:57 -04:00
Eli Gottlieb
6cc179de3d Doxygen commenting is all finished up. 2010-06-10 17:50:38 -04:00
Eli Gottlieb
3389f25629 Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header. 2010-06-10 17:37:19 -04:00
Eli Gottlieb
3b75623708 Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly? 2010-06-05 15:07:14 -04:00
Eli Gottlieb
58b84350ec Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.` 2010-06-05 15:01:40 -04:00
Eli Gottlieb
608b696abd Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build. 2010-05-27 16:44:35 -04:00
Eli Gottlieb
3e7fb6f4a8 Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL. 2010-05-25 00:23:41 -04:00
Eli Gottlieb
125761a0a1 I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible. 2010-05-23 01:27:09 -04:00
Eli Gottlieb
1f57c052c4 Moved SDL_shape.h, and building out the API as needed by SDL_Eyes. 2010-05-21 17:28:12 -04:00