Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
Andreas Schiffler
16a40598f6
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
2013-08-14 23:30:10 -07:00
Philipp Wiesemann
69e8c3f950
Removed unused parameter in test program.
2013-07-27 21:05:04 +02:00
Sam Lantinga
e2a14cf5dd
Updated the copyright year for the test programs
2013-07-25 09:51:21 -07:00
Philipp Wiesemann
5aeed40282
Fixed compiler warnings in test programs by adding return statements.
2013-07-14 13:30:26 +02:00
Sam Lantinga
3afbe992d5
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17 09:44:58 -07:00
Sam Lantinga
f1b459aaf7
Have testspriteminimal use the new simple API
2012-01-22 19:47:33 -05:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
f731db9d8b
NDS update
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Frank Zago to SDL
There's also a patch to adapt one test for the nds, and that adds several
makefiles to compile these tests. Whenever you apply it, could you completely
remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2
directories ?
2011-03-26 21:28:17 -07:00
Sam Lantinga
fe2b0d9703
Simplified and improved the process of creating a texture from a surface.
2011-02-03 00:54:29 -08:00
Sam Lantinga
df94d4c6a4
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
2011-02-01 19:19:43 -08:00
Sam Lantinga
3693a452e6
Need to include SDL_main.h ... eh, just include everything. :)
2011-01-10 11:22:07 -08:00
Sam Lantinga
a0e019f786
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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--HG--
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2010-01-21 06:21:52 +00:00
Sam Lantinga
6da163ab81
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
...
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
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2009-12-23 01:55:00 +00:00
Sam Lantinga
8ee9720297
Added interfaces for batch drawing of points, lines and rects:
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SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
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2009-12-09 15:56:56 +00:00
Sam Lantinga
6d92d75009
Automatically initialize the video system and create a renderer to simplify use.
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--HG--
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2009-10-28 06:04:07 +00:00