Commit graph

9009 commits

Author SHA1 Message Date
Brandon Schaefer
474fc17a7e Mir: Add mouse grab support (requires mir 0.24) 2016-08-30 12:58:00 -07:00
Philipp Wiesemann
63c0ba2c47 Fixed log message in audio capture test program. 2016-08-30 21:16:04 +02:00
Philipp Wiesemann
aee365bac1 Android: Removed unused internal function. 2016-08-30 21:15:46 +02:00
Philipp Wiesemann
a3b6299185 Android: Fixed misleading warning in log output (thanks, Sylvain!).
Fixes Bugzilla #3418.
2016-08-30 21:15:18 +02:00
Philipp Wiesemann
da705f6490 Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.

Fixes Bugzilla #3313.
2016-08-30 21:14:52 +02:00
Philipp Wiesemann
74cf2bf6b2 Fixed compiling if filesystem is disabled (thanks, Elias!).
Fixes Bugzilla #3414.
2016-08-30 21:14:13 +02:00
David Ludwig
2057cedc7f WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver 2016-08-29 20:27:21 -04:00
Sam Lantinga
a1fec97f67 Fixed sorting and name of XBox wireless controller entry 2016-08-16 12:02:22 -07:00
Sam Lantinga
144cbcb137 Merged Change: 3576099 from rel/streaming_client
Description:
SDL - add mapping for xbox one s wireless controller
2016-08-16 12:02:12 -07:00
David Ludwig
cc18c09dd6 WinRT: patched to compile 2016-08-29 10:48:56 -04:00
Ryan C. Gordon
3caa2a82b4 cocoa: Fixed incorrect autorelease, noted by static analysis. 2016-08-28 19:06:31 -04:00
Ryan C. Gordon
18a636eed1 nacl: Patched to compile. 2016-08-28 18:52:25 -04:00
Ryan C. Gordon
f8548a263b Patched to compile on Haiku. 2016-08-28 18:24:44 -04:00
Ryan C. Gordon
b8e34b3fa1 Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
Ryan C. Gordon
74eda003ee Patched to compile. 2016-08-28 11:56:11 -04:00
Ryan C. Gordon
8de6259b93 alsa: Implemented hotplug support, cleaned up device names. 2016-08-28 08:50:26 -07:00
Ryan C. Gordon
1255ef83fa ios: patched to compile.
--HG--
extra : rebase_source : 6b3c529e5b6a8db2e011c32de084381c0827b0a9
2016-08-26 15:46:29 -04:00
Ryan C. Gordon
3d116adb66 alsa: don't enumerate virtual devices, just physical hardware.
--HG--
extra : rebase_source : 1d46508b4063ed81d386fe43c0cdc309d7a9628e
2016-08-15 10:09:41 -04:00
Sam Lantinga
f98a06ec45 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
b97a48ebad commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date:   Sun Aug 21 01:19:19 2016 -0700

    bugfix for controller / joystick add / remove being in the event queue at the same time
2016-08-26 11:16:44 -07:00
Philipp Wiesemann
7d1e740ea2 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!). 2016-08-25 22:31:44 +02:00
Philipp Wiesemann
ea2a180c90 Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Fixes fix for Bugzilla #3408.
2016-08-25 22:31:33 +02:00
David Ludwig
d5a6c71aca WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
   game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
   again, or clicking somewhere in the app

EXPECTED RESULT: cursor disappears, as game bar disappears

ACTUAL RESULT: cursor didn't always disappear

--HG--
extra : rebase_source : 79e7effb57db209f08a3995a4c087be04fe3582c
2016-08-20 13:46:45 -04:00
Philipp Wiesemann
7276d8862d Added link in header comment. 2016-08-17 21:05:00 +02:00
Philipp Wiesemann
7cc86e8e8d Emscripten: Fixed opening previously closed joystick. 2016-08-17 21:04:50 +02:00
Philipp Wiesemann
e688740f8e Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Fixes Bugzilla #3408.
2016-08-17 21:04:32 +02:00
Ryan C. Gordon
f098bb1934 testaudiocapture: ask for way more output samples.
Fixes Emscripten builds on Chrome for Android.
2016-08-12 22:50:48 -04:00
Ryan C. Gordon
497af047a5 emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon
f03b539c37 emscripten audio: check for an "undefined" object, remove some console.log().
--HG--
extra : amend_source : d0d1627830c3f7ae32326b9cfedf29fbd50494ff
2016-08-12 00:03:58 -04:00
Ryan C. Gordon
fd200e01ab audio: Cleaned up "extern AudioBootStrap" list. 2016-08-11 22:26:58 -04:00
Ryan C. Gordon
7ab6161c20 audio: Renamed some internal driver symbols in various targets.
--HG--
extra : histedit_source : 3fcfd8a18486901531c00b5440a619ae22cc423d%2Ca85f21071e16f001b28ecee20ca8c9fa38e5b215
2016-08-11 22:22:09 -04:00
Ryan C. Gordon
1ef00d5809 android: implement audio capture support. 2016-08-11 22:04:49 -04:00
Ryan C. Gordon
82140ec97d directsound: Implemented audio capture support. 2016-08-10 16:00:16 -04:00
Ryan C. Gordon
6557ea09ae windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.

DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer.  :/

--HG--
extra : amend_source : 1ee0edcba3b9e8ca6426e07ff45b53f4541d2ff2
2016-08-10 15:34:24 -04:00
Ryan C. Gordon
f2e2d65d66 audio: Patched to compile on C89 compilers. 2016-08-10 14:14:14 -04:00
Ryan C. Gordon
da5e8208d4 emscripten audio: fix timer on capture's silence callback. 2016-08-10 14:13:48 -04:00
Ryan C. Gordon
938aa68565 directsound: recalculate audiospec size before creating secondary buffer.
I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
2016-08-09 19:35:46 -04:00
Ryan C. Gordon
1a595df276 emscripten audio: Added audio capture support. 2016-08-09 16:58:32 -04:00
Ryan C. Gordon
7ab0405d0f Added a FIXME. 2016-08-09 16:58:06 -04:00
Ryan C. Gordon
7fd7e882eb testaudiocapture: open capture device to same spec as output device.
...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
d64862530f audio: Only allocate fake_stream if we're using the standard audio threads. 2016-08-09 00:44:59 -04:00
Ryan C. Gordon
6d4ba05bf6 audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Sam Lantinga
cb8e57bda0 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed. 2016-08-08 12:17:53 -07:00
Ryan C. Gordon
bd3c62f996 dsp: Implemented audio capture support. 2016-08-07 02:43:20 -04:00
Ryan C. Gordon
411ece1cbb winmm: Try to get full device names from the Windows Registry. 2016-08-07 01:48:38 -04:00
Ryan C. Gordon
1096774c02 winmm: Added a FIXME for truncated device names. 2016-08-06 23:05:02 -04:00
Ryan C. Gordon
007a2a8470 winmm: Implemented audio capture support. 2016-08-06 19:34:32 -04:00
Mikkel Krautz
f9e9b84c07 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to
detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer
possible to query RAWINPUT for HID devices, and check for "IG_" in the device name.

Presumably, this will be fixed in the future.

This patch works around the issue by adding the Xbox One controller series to the
well-known device list.

This skips the more expensive RAWINPUT check for those devices, and causes them to
be detected as XInput devices once again.
2016-08-06 15:09:20 +02:00
Ryan C. Gordon
bcfb572aff disk audio: Make default i/o delay match what device is meant to be running at.
--HG--
extra : amend_source : 26fc7877000cec9bcd7a9f024b73b838120b16a0
2016-08-06 03:45:45 -04:00
Ryan C. Gordon
602c1026e0 disk audio: Implemented "capture" support, cleaned up some things. 2016-08-06 03:39:15 -04:00