maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
C.W. Betts
This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
Mark Callow
Xcode 9 emits a warning to validate project settings. The changes it proposes are
1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
not support anything older.
2. [macOS] Target 'Framework' - Automatically Select Archectures.
3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.
4. [iOS & macOS] Turn on "Missing Localizability".
I want to confirm if it is ok to accept these changes and submit updated project files.
Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.
2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.
3 shouldn't be a problem either provided any newly emitted warnings are fixed.
4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
--HG--
extra : rebase_source : cb3bb332146125366b5242c0d7444f44638733d9
extra : amend_source : c72ebb6d3a92efc3fdd085ce3b6d4b1d7f573cc9
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
--HG--
rename : src/audio/coreaudio/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.m
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
--HG--
extra : histedit_source : 57b48e44e65de9ce4e16604167db325df05bdf98%2C31d881e4d1b5eeba771f04bb43be0d23c3e605ce
Alex Szpakowski
Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.
I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
Alex Szpakowski
SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.
The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.
I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.