Commit graph

5 commits

Author SHA1 Message Date
Sam Lantinga
32188834b5 Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
    dstA = srcA + (dstA * (1-srcA))
This allows proper compositing semantics without requiring premultiplied alpha.

Needs full unit test coverage and bug fixes!
2013-07-23 08:06:49 -07:00
Sam Lantinga
63b082da83 Removed unused window size constants 2013-03-17 09:47:25 -07:00
Sam Lantinga
ac0f89315c Switched the test code over to use the common functions in the test library. 2012-12-31 10:26:38 -08:00
Sam Lantinga
0458fa488a Renamed SetTargetTexture() to SetRenderTarget() 2012-01-22 01:26:28 -05:00
Sam Lantinga
a49a88676f Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Thanks guys!
2012-01-18 22:45:49 -05:00