Commit graph

30 commits

Author SHA1 Message Date
Edward Rudd
33660e58c1 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
-- why do we even allow initialization w/o calling at least SDL_Init(0) ?
2013-05-02 21:40:59 -04:00
Sam Lantinga
c6388c87c1 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
5c732d6324 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
0863dee582 1.3 API CHANGE: Add support for naming threads.
--HG--
extra : rebase_source : ae532d4b4d68ef86de0fc2cb6794a622e0841bce
2011-10-02 00:29:16 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
fb824f9a04 Added cache line size info in SDL_cpuinfo.h
I also added an implementation to dynamically query it, but didn't expose it since most x86 CPUs have an L1 cache line size of 64 bytes.
2011-01-27 16:46:15 -08:00
Sam Lantinga
1d518f0d73 Fixed compiling under Visual Studio 2011-01-27 15:31:00 -08:00
Sam Lantinga
dd4f2c1339 Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks.  This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms.

Goals:
 * Minimize timer thread blocking
 * Dispatch timers as accurately as possible
 * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe
 * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
2011-01-27 14:45:06 -08:00
Sam Lantinga
dcd48df016 Fixed bug in timer when the list of timers changed.
Fix contributed by Michael Bicha
2011-01-22 00:33:37 -08:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
3f0f9188ed Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404327
2009-12-16 04:48:11 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00
Sam Lantinga
f2e390e24c Fixed bug #144
Make sure we don't crash or deadlock if someone tries to free a timer after
the timer subsystem has been shut down.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401747
2006-05-09 07:16:38 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
2006-02-21 08:46:50 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
09cd73f1b5 Removed uses of stdlib.h and string.h
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2006-02-07 09:29:18 +00:00
Sam Lantinga
5d53175e4d Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
2006-02-07 06:59:48 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
2006-02-06 08:28:51 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

--HG--
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2006-02-01 06:32:25 +00:00
Ryan C. Gordon
b08452cb40 OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano":
    doodle@scenergy.dfmk.hu
    daniel@caetano.eng.br

--ryan.

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2005-11-23 07:29:56 +00:00
Ryan C. Gordon
17254837b9 From: Jim Paris <jim_jtan_com>
To: sdl@libsdl.org
Date: Sat, 9 Jul 2005 13:59:33 -0400
Subject: [PATCH] fix locking in src/timer/SYS_timer.c

SDL_SetTimer has a typo in CVS.  This code was added since 1.2.8.  The
result is that the SDL_timer_mutex is locked twice and never unlocked,
breaking systems that use a threaded timer implementation.

-jim

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2005-08-17 00:19:45 +00:00
Sam Lantinga
37382b468c Fix various problems with the timer code.
* SDL_timer_running wasn't always updated correctly.
* Fixed occasional crash in SDL_SetTimer() when clearing threaded timers
* It was possible to get both the timer thread and event thread running
* Other misc. cleanup

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2005-01-13 23:24:56 +00:00
Sam Lantinga
82fe1ff66f Fix potential use of freed memory in the threaded timer system
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2005-01-04 19:05:32 +00:00
Sam Lantinga
3ceea60069 Updated the source with the correct e-mail address
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40253
2001-12-14 12:38:15 +00:00
Sam Lantinga
9b6cc5a90d Changes since SDL 1.2.0 release
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2001-04-26 16:50:19 +00:00