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8 commits

Author SHA1 Message Date
Sam Lantinga
483f2ba3fb indent
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2009-05-23 22:41:08 +00:00
Sam Lantinga
d2d2e1c376 Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend

as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.

Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.

The first one (configure.in.patch) should be straight forward without
any side effects.

The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.

The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized  bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32


Cheers
Stefan

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2009-03-23 05:35:21 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
31871b763d Fixed mode code under VMware running Windows 98
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2007-07-05 05:57:31 +00:00
Sam Lantinga
25541b2329 Fixed running on Windows under VMware
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2007-06-14 06:32:36 +00:00
Sam Lantinga
bfe4f31c0e SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00
Sam Lantinga
e0a8c14a39 Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes

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2006-07-17 06:47:33 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00