Jørgen P. Tjernø
3b1c45d421
SDL_opengl: Fix Mac build for SDK 10.9 too.
2014-06-04 10:33:23 -07:00
Jørgen P. Tjernø
a7333943a0
SDL_opengl: Fix Mac build with new glext.h
2014-06-04 09:59:10 -07:00
Jørgen P. Tjernø
293e0c0657
SDL_opengl: Move glext.h to a separate file.
...
--HG--
extra : rebase_source : 36b782051e621861bfc8f47249a4e2d1ea8f4775
2014-06-04 01:21:00 -07:00
Sam Lantinga
0590857aeb
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
2014-04-26 12:38:35 -07:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
9e842c74c1
Fixed Haiku build issue with missing extension support.
...
The visibility attribute warnings in Haiku gl.h can be fixed by editing gl.h and changing the line:
#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
to
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
as described in: http://dev.haiku-os.org/ticket/8882
2013-05-21 22:48:50 -07:00
Ryan C. Gordon
80d6ec24cd
Backed out changeset b69dfd56e1b0
...
This was clearly not the right fix.
2013-05-21 23:35:45 -04:00
Ryan C. Gordon
a32de58414
Attempt to fix Haiku buildbot (and other systems with an old glext.h).
2013-05-21 23:13:52 -04:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
888d367270
Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD
...
q66
The SDL_opengl.h header contains this:
#ifdef __FreeBSD__ /* !!! FIXME: temp compiler warning fix... */
#define NO_SDL_GLEXT 1
#endif
However, I can't seem to find what kind of compiler warning it was and it makes it unusable to use on FreeBSD. If I comment out these lines on my machine, everything works fine - I use FreeBSD 9-STABLE (x86_64, gcc and clang both, the same in a x86 chroot). All I could find is that this was causing an error on FreeBSD 8, but I can't test that on my machine (maybe if I set up some FreeBSD 8 chroot).
I set up a 8.2 chroot and investigated the problem. Apparently this issue was fixed in Mesa 7.6 (and in Git, June 4 2009, but it didn't get into 7.5). By the time those lines were added, FreeBSD contained the libGL port version 7.4.4, which suffered from the issue, but on April 2012 the version was updated to 7.6, which is available for FreeBSD 8 and FreeBSD 9 alike, which means those three lines should be safe to remove (it'll work fine for everyone with sufficiently up to date ports).
2013-04-01 23:15:21 -07:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Ryan C. Gordon
0e49fa682a
Patched to compile on FreeBSD 8.2.
2012-07-11 22:20:02 -04:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
...
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Ryan C. Gordon
8cd891d753
Fixed compiler warnings on Haiku.
2011-09-18 03:52:08 +00:00
Ryan C. Gordon
981cef30eb
Fixed another Apple typedef in SDL_opengl.h
2011-09-02 13:54:45 -04:00
Ryan C. Gordon
3d9a685099
Fix another Apple conflict in SDL_opengl.h
2011-08-26 03:38:46 -04:00
Ryan C. Gordon
77f25419aa
Apple uses a void* for GLhandleARB, not an unsigned int.
2011-08-04 00:46:27 -04:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
10b8372bd3
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
9d25ba272a
Fixed bug #925
...
Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
6642f38cf1
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
2011-01-19 22:55:51 -08:00
Sam Lantinga
14d78bb03f
Don't conflict with glext.h if it's already been included
2010-12-01 12:02:52 -08:00
Sam Lantinga
dfd7489f5b
Updated with the latest version of glext.h
2010-08-14 12:22:06 -07:00
Sam Lantinga
4d3df8b3e3
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
abec9e44fa
Fixed bug #815
...
Daniele Forghieri 2009-10-12 02:57:03 PDT
Patch to use stdlib.h with Open Watcom
Open Watcom 1.8 has <stdlib.h> so instead of patch the single part when stdlib
features are used we use directly the include file as with GCC.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404318
2009-12-15 20:14:50 +00:00
Sam Lantinga
1cbfd5b6e0
Partial fix for bug #859
...
Header file update from Ken for improved doxygen output
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
2009-10-19 13:31:58 +00:00
Sam Lantinga
063b24f5a2
Fixed a few issues compiling with Mac OS X 10.6
...
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771
2009-09-05 07:33:54 +00:00
Sam Lantinga
824f06e60b
Updated glext.h
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403770
2009-09-05 07:13:01 +00:00
Sam Lantinga
0c30a927ed
Updated copyright date
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
22598bbc06
Updated with latest glext.h
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403249
2008-11-25 08:40:52 +00:00
Sam Lantinga
d942ec3207
MacOS Classic is no longer supported.
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402025
2006-08-10 14:54:23 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00
Sam Lantinga
0478af81b2
From Anders F Bjorklund:
...
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401626
2006-04-12 14:37:05 +00:00
Sam Lantinga
64d37bbe89
*** empty log message ***
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401434
2006-02-25 18:52:36 +00:00
Sam Lantinga
8e8a8d88df
Updated MacOS Classic MPW build
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401428
2006-02-24 09:57:14 +00:00
Sam Lantinga
c36118165e
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
2006-02-21 08:46:50 +00:00
Sam Lantinga
eea4857268
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401315
2006-02-01 06:32:25 +00:00
Sam Lantinga
4cbc5d4b64
Updated to the latest glext.h
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401208
2005-12-14 05:55:17 +00:00
Sam Lantinga
ce19d347ff
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40933
2004-08-20 22:32:05 +00:00
Sam Lantinga
dcd900dacb
Updated SDL_opengl.h to include the latest version of glext.h
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40844
2004-02-17 23:29:52 +00:00
Sam Lantinga
cb9c2efd17
Updated copyright information for 2004 (Happy New Year!)
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40770
2004-01-04 16:49:27 +00:00
Sam Lantinga
e78adbc226
*** empty log message ***
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40726
2003-09-28 18:31:07 +00:00
Sam Lantinga
9757a96a3c
*** empty log message ***
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40601
2003-02-26 07:27:32 +00:00
Sam Lantinga
7bee0caef8
Used the glext.h from the SGI sample implementation
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40313
2002-03-20 02:37:38 +00:00
Sam Lantinga
ea5d630479
Updated copyright information for 2002
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40298
2002-03-06 11:23:08 +00:00
Sam Lantinga
c565735afa
Updated the headers with the correct e-mail address
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40252
2001-12-14 12:37:47 +00:00
Sam Lantinga
ea3595e3fb
Added support for Xi Graphics XME fullscreen extension
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40243
2001-11-22 04:55:38 +00:00
Sam Lantinga
3deb725c6a
Added platform independent OpenGL header - SDL_opengl.h
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40215
2001-10-25 05:37:32 +00:00