Sam Lantinga
0c30a927ed
Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
4fd9c25fe6
Final merge of Google Summer of Code 2008 work...
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Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
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2008-08-25 09:55:03 +00:00
Sam Lantinga
bd9931afdd
Hopefully glSDL has been superceded by the OpenGL render driver.
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2006-07-26 03:12:05 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
764d343924
A less rude way of doing the same thing...
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2006-03-23 21:55:13 +00:00
Sam Lantinga
88dd069862
These files should be included from SDL_config.h (so they get SDL_platform.h)
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2006-03-23 21:52:47 +00:00
Sam Lantinga
5e6d989ad4
By default all the real targets have dummy audio/video and disk audio.
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2006-03-14 16:19:32 +00:00
Ryan C. Gordon
66d3d81854
Implemented dummy audio driver.
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Fixes Bugzilla #161 .
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2006-03-14 08:53:33 +00:00
Sam Lantinga
b8ecf02fdf
Updated for Dreamcast KOS June 2005 snapshot:
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http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
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2006-03-02 13:16:02 +00:00
Sam Lantinga
8e8a8d88df
Updated MacOS Classic MPW build
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2006-02-24 09:57:14 +00:00
Sam Lantinga
ef1df3f896
Updated for Visual Studio Express 2005
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2006-02-24 08:17:28 +00:00
Sam Lantinga
14c0a48114
Added pre-configured versions of SDL_config.h for various platforms
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2006-02-24 07:26:31 +00:00