Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
--HG--
extra : rebase_source : dec261a0a61ffe463455f7d0a639f4c087e975ba
This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
--HG--
extra : rebase_source : 1ba34b2a9a394347f5d95730eeabc3f0d7e4f197
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
--HG--
rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
2014-03-10 01:51:03 -07:00
Renamed from src/render/direct3d11/SDL_render_d3d11.cpp (Browse further)