David Ludwig
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8620bcfefe
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WinRT: minor, MSVC project file cleanup
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2013-01-22 21:46:39 -05:00 |
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David Ludwig
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61cc1f3aa4
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WinRT: added platform-specific APIs to access common, writable folder paths
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2013-01-22 21:45:59 -05:00 |
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David Ludwig
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1fcdc86757
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WinRT: created sections/filters to organize the MSVC project a bit more
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2013-01-22 21:05:48 -05:00 |
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David Ludwig
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1ce8f1c824
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WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
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2012-12-31 10:30:38 -05:00 |
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David Ludwig
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643b3f0a30
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WinRT: merged with the latest official SDL source
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2012-12-16 22:02:01 -05:00 |
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Andreas Schiffler
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84aaf1fed9
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Added existing common.c/.h functions to test lib; minor assert refactoring
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2012-12-09 17:56:19 -08:00 |
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David Ludwig
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06373c36da
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WinRT: added cursor visibility toggling, and system cursor creation
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2012-12-03 22:36:00 -05:00 |
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Andreas Schiffler
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fb3b70940c
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Update VS2012 solution - add missing files; fix some static analysis warnings
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2012-12-01 23:30:53 -08:00 |
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Andreas Schiffler
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d4bfe07a4f
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Update assert API in test lib; add to and harness; add test lib to VS2010 and VS2012 solution; fix VS2012 solution; fix compiler warning
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2012-12-01 14:48:30 -08:00 |
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Sam Lantinga
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57259c85de
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Fixed Visual Studio 2008 build
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2012-11-26 23:56:24 -08:00 |
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Andreas Schiffler
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ebdb9d4f98
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Revert incorrect change to automated_VS2010
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2012-11-26 18:51:17 -08:00 |
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Sam Lantinga
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34b88dfaae
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Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
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2012-11-26 16:37:54 -08:00 |
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David Ludwig
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022b2a3cc4
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Merged with latest official SDL code
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2012-11-26 16:58:41 -05:00 |
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Andreas Schiffler
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b1d3c334c6
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Fix VS2012 solution; remove accidentally submitted .patch file
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2012-11-25 21:57:13 -08:00 |
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David Ludwig
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3ae66245a7
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WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
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2012-11-25 19:05:56 -05:00 |
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David Ludwig
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a83b10fba8
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WinRT: got timers working
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2012-11-24 12:07:35 -05:00 |
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David Ludwig
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7a24dc071b
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WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
--HG--
rename : src/thread/stdcpp/SDL_syscond.c => src/thread/stdcpp/SDL_syscond.cpp
rename : src/thread/stdcpp/SDL_sysmutex.c => src/thread/stdcpp/SDL_sysmutex.cpp
rename : src/thread/stdcpp/SDL_systhread.c => src/thread/stdcpp/SDL_systhread.cpp
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2012-11-22 23:12:06 -05:00 |
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David Ludwig
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e4c6ec5708
|
WinRT: added a skeleton SDL backend for C++11-based threads
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2012-11-22 23:03:56 -05:00 |
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David Ludwig
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c4d055488f
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WinRT: got the XAudio2 backend compiling (but not running, yet)
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2012-11-22 22:34:50 -05:00 |
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David Ludwig
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7fe2bdd83a
|
WinRT: made SDL_platform.h auto-detect WinRT
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2012-11-22 13:11:05 -05:00 |
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David Ludwig
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6613556cc1
|
WinRT: added a VC++ 2012 project to help compile the loopwave test
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2012-11-22 12:37:31 -05:00 |
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David Ludwig
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295d3e1ab2
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WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
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2012-11-20 08:46:10 -05:00 |
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David Ludwig
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282e04fdbd
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Merged with local changes
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2012-11-19 22:07:06 -05:00 |
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David Ludwig
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aea759fc68
|
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
--HG--
rename : src/video/windowsrt/CubeRenderer.cpp => src/video/windowsrt/SDL_winrtrenderer.cpp
rename : src/video/windowsrt/CubeRenderer.h => src/video/windowsrt/SDL_winrtrenderer.h
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2012-11-18 23:29:52 -05:00 |
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DavidLudwig
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6db1ac4bad
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Merged with latest official SDL sources.
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2012-11-12 13:25:44 -05:00 |
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Andreas Schiffler
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9144abbf82
|
Added VS2012 project files
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2012-11-08 21:53:57 -08:00 |
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DavidLudwig
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5939e8424f
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Merge with latest, official SDL code
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2012-11-04 09:46:59 -05:00 |
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David Ludwig
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c5a3281bc7
|
WinRT: made SDL_PumpEvents() work, in theory
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2012-10-28 20:04:26 -04:00 |
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David Ludwig
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b95133f5b5
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WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
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2012-10-28 19:47:33 -04:00 |
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David Ludwig
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75ffd25009
|
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
--HG--
rename : src/video/windowsrt/SDL_winrtevents.c => src/video/windowsrt/SDL_winrtevents.cpp
rename : src/video/windowsrt/SDL_winrtframebuffer.c => src/video/windowsrt/SDL_winrtframebuffer.cpp
rename : src/video/windowsrt/SDL_winrtvideo.c => src/video/windowsrt/SDL_winrtvideo.cpp
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2012-10-28 18:45:33 -04:00 |
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David Ludwig
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431ac0d7f5
|
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
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2012-10-27 22:48:04 -04:00 |
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David Ludwig
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dc1da2a251
|
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
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2012-10-27 21:20:00 -04:00 |
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David Ludwig
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0821c8bc81
|
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
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2012-10-27 20:12:31 -04:00 |
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Sam Lantinga
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6d8f54f9cd
|
Updated the Visual Studio 2010 project with the new message box functionality.
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2012-10-30 19:21:42 -07:00 |
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Sam Lantinga
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f8a4c99701
|
Added Windows message box implementation, but it needs a little work on layout.
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2012-10-30 18:59:56 -07:00 |
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David Ludwig
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60cb5a5229
|
added missing Visual Studio 2012 .sln file for WinRT
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2012-10-18 10:03:07 -04:00 |
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David Ludwig
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54b4201aa0
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Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
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2012-10-17 21:43:20 -04:00 |
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David Ludwig
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95fc405a61
|
added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
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2012-10-15 22:25:08 -04:00 |
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Sam Lantinga
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805e184f75
|
Whoops, that's a header!
|
2012-10-01 00:02:07 -07:00 |
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Sam Lantinga
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f6f13fc7c4
|
Added SDL_dropevents.c to the Visual C projects
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2012-09-30 23:08:46 -07:00 |
|
Ryan C. Gordon
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1188abbae2
|
Patched to compile on Windows with VS2008 and VS2010.
|
2012-07-11 20:56:15 -04:00 |
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Sam Lantinga
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909cf0f0b4
|
Added SDL_system.h to the various projects
|
2012-06-23 06:46:06 -04:00 |
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Sam Lantinga
|
beb1db9b5b
|
Fixed compiling with Visual Studio
|
2012-06-19 13:50:14 -04:00 |
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Sam Lantinga
|
777b9659e9
|
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
|
2012-02-04 10:42:12 -05:00 |
|
Sam Lantinga
|
08e3824fa0
|
Removed old compat files from Visual Studio and Xcode projects
|
2012-01-22 22:09:29 -05:00 |
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Sam Lantinga
|
d71e0546a9
|
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
--HG--
rename : sdl-config.in => sdl2-config.in
rename : sdl.m4 => sdl2.m4
rename : sdl.pc.in => sdl2.pc.in
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2012-01-22 17:21:00 -05:00 |
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Sam Lantinga
|
7eefd495d2
|
Added testscale and testrendertarget projects
|
2012-01-21 21:50:28 -05:00 |
|
Sam Lantinga
|
d64668508c
|
Added the correct version.rc to the Visual Studio build.
|
2012-01-21 12:10:14 -05:00 |
|
Sam Lantinga
|
ec7e4ac7a7
|
Added spaces for the include path
|
2012-01-16 20:40:10 -05:00 |
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Sam Lantinga
|
5d1613d59e
|
Don't hardcode output paths, Visual Studio does the right thing.
|
2012-01-09 04:53:58 -05:00 |
|