Sam Lantinga
a7694dea9a
Bump SDL to build with 10.7 SDK.
...
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
2013-12-27 10:18:11 -08:00
Ryan C. Gordon
30c46bacc8
Renamed things named after BeOS to be named after Haiku instead.
...
--HG--
rename : src/audio/baudio/SDL_beaudio.cc => src/audio/haiku/SDL_haikuaudio.cc
rename : src/audio/baudio/SDL_beaudio.h => src/audio/haiku/SDL_haikuaudio.h
rename : src/filesystem/beos/SDL_sysfilesystem.cc => src/filesystem/haiku/SDL_sysfilesystem.cc
rename : src/joystick/beos/SDL_bejoystick.cc => src/joystick/haiku/SDL_haikujoystick.cc
rename : src/loadso/beos/SDL_sysloadso.c => src/loadso/haiku/SDL_sysloadso.c
rename : src/main/beos/SDL_BApp.h => src/main/haiku/SDL_BApp.h
rename : src/main/beos/SDL_BeApp.cc => src/main/haiku/SDL_BeApp.cc
rename : src/main/beos/SDL_BeApp.h => src/main/haiku/SDL_BeApp.h
rename : src/power/beos/SDL_syspower.c => src/power/haiku/SDL_syspower.c
rename : src/timer/beos/SDL_systimer.c => src/timer/haiku/SDL_systimer.c
rename : src/video/bwindow/SDL_BWin.h => src/video/haiku/SDL_BWin.h
rename : src/video/bwindow/SDL_bclipboard.cc => src/video/haiku/SDL_bclipboard.cc
rename : src/video/bwindow/SDL_bclipboard.h => src/video/haiku/SDL_bclipboard.h
rename : src/video/bwindow/SDL_bevents.cc => src/video/haiku/SDL_bevents.cc
rename : src/video/bwindow/SDL_bevents.h => src/video/haiku/SDL_bevents.h
rename : src/video/bwindow/SDL_bframebuffer.cc => src/video/haiku/SDL_bframebuffer.cc
rename : src/video/bwindow/SDL_bframebuffer.h => src/video/haiku/SDL_bframebuffer.h
rename : src/video/bwindow/SDL_bkeyboard.cc => src/video/haiku/SDL_bkeyboard.cc
rename : src/video/bwindow/SDL_bkeyboard.h => src/video/haiku/SDL_bkeyboard.h
rename : src/video/bwindow/SDL_bmodes.cc => src/video/haiku/SDL_bmodes.cc
rename : src/video/bwindow/SDL_bmodes.h => src/video/haiku/SDL_bmodes.h
rename : src/video/bwindow/SDL_bopengl.cc => src/video/haiku/SDL_bopengl.cc
rename : src/video/bwindow/SDL_bopengl.h => src/video/haiku/SDL_bopengl.h
rename : src/video/bwindow/SDL_bvideo.cc => src/video/haiku/SDL_bvideo.cc
rename : src/video/bwindow/SDL_bvideo.h => src/video/haiku/SDL_bvideo.h
rename : src/video/bwindow/SDL_bwindow.cc => src/video/haiku/SDL_bwindow.cc
rename : src/video/bwindow/SDL_bwindow.h => src/video/haiku/SDL_bwindow.h
extra : rebase_source : afd5a42647878e283dbee3a666cef2214f0e7941
2013-11-14 11:51:24 -05:00
Sam Lantinga
84561c952a
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
2013-10-20 20:41:30 -07:00
Gabriel Jacobo
298ce1c1a7
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
271e0d67c4
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Jørgen P. Tjernø
b01b128353
Mac: Codify SDK and OS requirements, and clean up.
...
This #errors if you're using an SDK or deployment target that is less
than 10.6 and 10.5, respectively, and cleans up uses of
MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according
to those requirements.
2013-07-23 17:38:59 -07:00
Sam Lantinga
ef291a943f
Fixed building with cygwin
...
Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
e64abd6e47
The platform define for the PSP is __PSP__
2013-03-17 09:45:40 -07:00
Sam Lantinga
3afbe992d5
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17 09:44:58 -07:00
Captain Lex
47dac69dc7
Add PSP support
2013-03-17 20:07:02 +08:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Ryan C. Gordon
0daed19a0e
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
2011-08-25 03:11:28 -04:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
10b8372bd3
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
9d25ba272a
Fixed bug #925
...
Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
091cd521e3
Removed support for 10.3.9
...
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Paul Hunkin
df6f09b78d
Fixed comment style
2010-05-23 15:08:30 +12:00
Paul Hunkin
dece536bfc
Initial commit, adding __ANDROID__ to the platform list
2010-05-17 15:14:34 +12:00
Sam Lantinga
4d3df8b3e3
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
1cbfd5b6e0
Partial fix for bug #859
...
Header file update from Ken for improved doxygen output
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
2009-10-19 13:31:58 +00:00
Sam Lantinga
abf5cb8c2f
Adapted from Debian patch: 215_kfreebsd_gnu.diff
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404023
2009-10-10 09:36:12 +00:00
Sam Lantinga
a305eb8541
Fixed bug #777
...
Implemented SDL_GetPlatform()
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403911
2009-09-26 10:32:14 +00:00
Sam Lantinga
bfb982d926
Fixed bug #615
...
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403855
2009-09-21 09:21:00 +00:00
Sam Lantinga
57ccddd982
Corrected case for TargetConditionals.h
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403333
2008-12-14 07:22:15 +00:00
Sam Lantinga
0c30a927ed
Updated copyright date
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
c6ac35a2bb
Final merge of Google Summer of Code 2008 work...
...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
2008-10-04 06:46:59 +00:00
Sam Lantinga
ede44c4b85
Final merge of Google Summer of Code 2008 work...
...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403188
2008-08-27 15:10:03 +00:00
Sam Lantinga
28506dbf31
Reverted Holmes' changes, they should be on the iphone branch
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402811
2008-07-05 16:15:44 +00:00
Holmes Futrell
8a9bcd6686
Added iPhone OS (__IPHONEOS__) as a platform
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402779
2008-06-22 23:12:02 +00:00
Ryan C. Gordon
28c9fb92a1
Removed AmigaOS code for 1.3 branch.
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402215
2006-10-29 04:09:17 +00:00
Sam Lantinga
e4a7253ac3
Prevent both __MACOS__ and __MACOSX__ from being defined in Codewarrior
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401762
2006-05-10 07:08:41 +00:00
Sam Lantinga
50f2cfc3c2
Fixed MacOS X and Solaris detection
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401638
2006-04-13 14:59:34 +00:00
Sam Lantinga
7a15c646b5
Fixed bug #185
...
The SDL platform header shouldn't dictate the OS target API for other
applications. The build system should define the target API for building
SDL internally.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401635
2006-04-13 14:14:06 +00:00
Sam Lantinga
de8aa2291c
Fixed bug #52
...
Integrated most of the NetBSD and DragonFly patches at:
ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/devel/SDL/patches/
Thanks to Thomas Klausner for defailed information on the patches
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401569
2006-03-21 08:54:50 +00:00
Sam Lantinga
309cc6b8e1
Updated MacOS X support
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401483
2006-03-07 04:58:30 +00:00
Sam Lantinga
b8ecf02fdf
Updated for Dreamcast KOS June 2005 snapshot:
...
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401465
2006-03-02 13:16:02 +00:00
Sam Lantinga
14c0a48114
Added pre-configured versions of SDL_config.h for various platforms
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401426
2006-02-24 07:26:31 +00:00
Sam Lantinga
d5f983162e
*** empty log message ***
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401410
2006-02-21 09:14:58 +00:00
Sam Lantinga
c36118165e
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
2006-02-21 08:46:50 +00:00