Sam Lantinga
06caf6a344
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28 14:07:17 -07:00
Sam Lantinga
2ef24caf1d
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
Sam Lantinga
70c993af2b
Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28 14:07:05 -07:00
Sam Lantinga
0d7001777d
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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CR: Sam
2013-09-13 17:42:46 -07:00
Philipp Wiesemann
579a0da656
Changed documentation in header because LocalReferenceHolder not public API.
2013-06-02 14:27:54 +02:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Gabriel Jacobo
b1b1c1e2d1
Moved warning about SDL_AndroidGetActivity to SDL_system.h
2013-04-23 16:44:54 -03:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
9c9a5abe82
Fixed clang -Weverything warnings
2012-11-22 11:55:11 -08:00
Sam Lantinga
e7b4458d8b
Synchronized the on-screen keyboard state with whether we are accepting text input.
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The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
b6409c551c
Added documentation on loading assets on Android.
2012-11-04 09:45:18 -08:00
Ryan C. Gordon
9baa49f61c
More compiler warning fixes.
2012-11-02 14:03:14 -04:00
Ryan C. Gordon
88255b03b8
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02 14:00:44 -04:00
Sam Lantinga
ffc1360d69
Added some platform specific API functions for Android:
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SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
bf2304785f
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
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Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
655622dc62
Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
2012-06-25 11:10:34 -04:00
Sam Lantinga
a3bf8f0c71
Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
2012-06-22 19:19:18 -04:00