Sylvain Becker
102108aea3
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
...
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker
cbc5a31a9f
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
2019-04-05 08:36:31 +02:00
Sylvain Becker
a86fca805f
Update WhatsNew.txt
2019-04-04 20:24:22 +02:00
Sylvain Becker
b8d46cbace
Update WhatsNew.txt
2019-04-04 20:10:55 +02:00
Sam Lantinga
ada6e9687a
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
2018-10-26 09:49:27 -07:00
Sam Lantinga
5df3c8ad49
Added patch notes for SDL 2.0.9
2018-09-27 23:54:40 -07:00
Sam Lantinga
b81da78518
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Sam Lantinga
ef5bf55e83
Added patch note for Android Studio support
2018-03-01 08:26:10 -08:00
Sam Lantinga
c36b7dd98c
Added a patch note for OpenGL ES support on Mac
2018-03-01 08:08:20 -08:00
Sam Lantinga
48f2328b4d
Added patch note about the Vulkan Mac SDK
2018-02-26 08:39:25 -08:00
Sam Lantinga
d8e2ed22db
Moved Android patch note into the Android section
2018-02-24 09:09:20 -08:00
Sam Lantinga
c71be88f69
Added patch note for Ryan's work
2018-02-24 08:42:04 -08:00
Sam Lantinga
d46e905a81
Updated documentation with API changes in SDL 2.0.8
2018-02-24 08:18:09 -08:00
Sam Lantinga
b18d1fb786
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
Sam Lantinga
a429dc96f9
Updated version to 2.0.8 since SDL_image depends on it
2017-11-04 21:58:48 -07:00
Sam Lantinga
4a7f0378ce
Added SDL_AudioStreamFlush() to the list of new audio stream functions
2017-10-20 10:45:38 -07:00
Sam Lantinga
f36e701b48
Added audio stream conversion functions:
...
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
4d7a2db434
Added functions to query and set the SDL memory allocation functions:
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SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
9cbeac0188
Updated WhatsNew.txt for 2.0.7 changes
2017-10-10 20:16:52 -07:00
Sam Lantinga
1e197f83b5
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
...
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00
Sam Lantinga
f315493c28
Fixed typos in 2.0.6 patch notes
2017-09-04 23:10:12 -07:00
Sam Lantinga
c37a5014c5
Added some more big 2.0.6 changes
2017-09-04 21:16:28 -07:00
Sam Lantinga
f85bc63d6c
Updated WhatsNew.txt for 2.0.6
2017-09-04 20:48:01 -07:00
Sam Lantinga
6ffe2a5988
Added note for David Carlier's work on OpenBSD
2016-10-12 18:57:12 -07:00
Sam Lantinga
b7224663f2
Updated WhatsNew with 2.0.5 changes
2016-10-11 23:56:52 -07:00
Alex Szpakowski
1c47d39ad1
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
David Ludwig
7b4ba43f2d
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30 23:30:01 -05:00
Philipp Wiesemann
37967ccd07
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25 21:31:02 +01:00
Ryan C. Gordon
03cb578e6e
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
...
--HG--
extra : amend_source : 110a5505509ddb9ecafed75abd89602986a99696
2015-11-14 12:35:45 -05:00
Philipp Wiesemann
3ad2ce47ea
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07 21:18:08 +02:00
Alex Szpakowski
0023cbb086
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
053900d767
Added more entries to WhatsNew.txt for 2.0.4.
2015-09-18 21:27:00 +02:00
Philipp Wiesemann
3dbb909ae4
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05 20:20:35 +02:00
Philipp Wiesemann
5eb6e5af30
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05 21:03:31 +02:00
Philipp Wiesemann
bfccddea31
Added more entries and brackets to WhatsNew.txt for 2.0.4.
2015-06-19 21:17:00 +02:00
Alex Szpakowski
3fb6889c37
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
2015-06-18 12:20:46 -03:00
Philipp Wiesemann
cd7da47876
Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.
2015-06-16 20:28:21 +02:00
Sam Lantinga
197bc1c4c8
Updated WhatsNew.txt for 2.0.4
2015-06-13 13:19:31 -07:00
Gabriel Jacobo
c330e8e9e2
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
Gabriel Jacobo
5d949ece7b
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
2014-03-24 11:04:42 -03:00
Sam Lantinga
993135ec8b
Added a patch note for 2.0.3
2014-03-15 16:43:58 -07:00
Sam Lantinga
b821f84418
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Sam Lantinga
b2c4391ab7
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
2014-03-01 12:21:15 -08:00
Sam Lantinga
8bb2f07439
Updated with the latest 2.0.2 API changes
2014-03-01 11:05:58 -08:00
Philipp Wiesemann
b854719834
Changed text in documentation.
2014-02-15 23:57:38 +01:00
Sam Lantinga
e49f7fcdf8
Updated SDL to version 2.0.2
2014-02-09 03:09:56 -08:00
Gabriel Jacobo
3308d271b5
Wayland support
...
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
ae184f5e89
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Gabriel Jacobo
a2388728b7
Adding WhatsNew.txt changes
...
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
7075ece4a5
Adds Joystick support for Android
...
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00