This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.
This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.
--HG--
extra : amend_source : d117ff057792aa4827cd846e7786f863a5b55214
extra : histedit_source : e412d6129e61512374a548b1549cbb73de587b5b
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
--HG--
extra : histedit_source : e662a1d2d2a9bba6a75c799d9f7228303d654de1