Sam Lantinga
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af32a2f4cd
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Updated copyright for 2019
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2019-01-04 22:01:14 -08:00 |
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Sam Lantinga
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346af016a5
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
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Sam Lantinga
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1b24bfad38
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Updated copyright for 2017
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2017-01-01 18:33:28 -08:00 |
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Sam Lantinga
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7ee8dda270
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
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Philipp Wiesemann
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da4d0e4a52
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Replaced tabs with spaces in test programs.
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2015-11-25 21:39:28 +01:00 |
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Sam Lantinga
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56b58afdbe
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Updated the copyright year to 2015
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2015-05-26 06:27:46 -07:00 |
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Sam Lantinga
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d7940a513e
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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2014-02-02 00:53:27 -08:00 |
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Sam Lantinga
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829e1a8d20
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Fixed compile warning, thanks to Michael Pohoreski
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2013-11-16 10:25:46 -08:00 |
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Gabriel Jacobo
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5e78879e76
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More non C89 compliant comments
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2013-08-20 20:34:40 -03:00 |
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Andreas Schiffler
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16a40598f6
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Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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2013-08-14 23:30:10 -07:00 |
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Sam Lantinga
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e2a14cf5dd
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Updated the copyright year for the test programs
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2013-07-25 09:51:21 -07:00 |
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Philipp Wiesemann
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7ca8149a59
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Fixed compiler warnings in test programs by adding includes directives.
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2013-07-14 13:27:19 +02:00 |
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Sam Lantinga
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1b4d1f20c1
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We don't want to save the alpha modulation, we want to save the blend mode.
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2013-06-27 11:49:19 -07:00 |
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Sam Lantinga
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a61d6e4500
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Updated testshader for the SDL 2.0 API
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2013-06-27 11:44:07 -07:00 |
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Sam Lantinga
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0cb6385637
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File style cleanup for the SDL 2.0 release
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2013-05-18 14:17:52 -07:00 |
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Sam Lantinga
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5ef4144446
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Removed the SDL 1.2 compatibility API... we'll see how painful this is.
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2012-01-22 18:11:41 -05:00 |
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Ryan C. Gordon
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84d42b9a9f
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Fixed wrong datatype for shaders and programs.
This is a pointer on Mac OS X, so it risked losing data in 64-bit builds.
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2011-08-23 06:27:04 -04:00 |
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Sam Lantinga
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b0660ba5ff
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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a429b886d4
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Fixed crash when shaders are not supported
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2011-02-09 09:36:40 -08:00 |
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Sam Lantinga
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752dd42dea
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Added a simple GLSL example using SDL
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2011-02-08 22:11:16 -08:00 |
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