From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The dlsym() one is supposed to fix dynamic loading on our a.out
architectures, where prefixing of an underscore symbol is required.
Actually I don't know what kind of dynamic loading does SDL deal with,
but anyway. You may want to make that change global, but only gcc's
preprocessor passes __ELF__, I think, so you can just add Linux or
something if you decide so.
--HG--
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From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The other one dealing with the cdrom... the most likely place on an
OpenBSD system for a cdrom is cd?c, my mistake the first time.
--HG--
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From: "Mike Gorchak" <mike@malva.com.ua>
Subject: Patches for QNX RtP
Here my patch for QNX RtP/Photon for SDL-1.2.
Detailed description of my changes:
SDL/configure.in:
If Photon detected declare define ENABLE_PHOTON.
SDL/src/video/SDL_sysvideo.h:
Added extern to ph_bootstrap.
SDL/src/video/SDL_video.c:
Added ph_bootstrap to bootstrap array.
SDL/src/video/photon/SDL_ph_events.c:
Declare DISABLE_X11 if compiled for Photon.
SDL/src/video/photon/SDL_ph_image.c:
Fixed segment violation on exit. Please update BUGS file.
SDL/src/video/photon/SDL_ph_video.c:
1. Enabling window manager.
2. Added to device capabilities Photon Window Manager functions:
SetCaption and IconifyWindow.
3. Renamed X11_bootstrap to ph_bootstrap.
4. Removed SEGFAULT termination of programs if Photon not available.
SDL/src/video/photon/SDL_ph_wm.c:
1. Declare DISABLE_X11 if compiled for Photon.
2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to
'phearbear' for iconify window source).
3. Some stubers for other wm functions.
Thanks !
----------------------------
Mike Gorchak
CJSC Malva
System Programmer
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From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
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Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.
This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
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The Windows Phone 8.1 'MessageDialog' API only seems to support two buttons,
despite the documentation for such mentioning support for three. Trying to use
three or more buttons leads to an exception being thrown. As such, any attempt
to use more than two buttons via SDL_ShowMessageBox (on Windows Phone 8.1) will
lead to no message box getting shown, and the call returning an error.
The Win32 MessageBox and dialog APIs are not available in WinRT apps, to note.
More extensive message dialog support might be available at some point, if and
when XAML support is more fully fleshed-out. I'm not certain of this, though.
--HG--
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