Sam Lantinga
346af016a5
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
9827268cfa
Added support for Android video textures
2017-12-12 12:52:17 -08:00
Sam Lantinga
145d2469ae
Updated SDL's YUV support, many thanks to Adrien Descamps
...
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
808e24ac4a
Implemented more flexible blending modes for accelerated renderers
...
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_ADD);
This fixes bug 2828 - Subtractive Blending
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT);
This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD);
2017-08-14 05:51:44 -07:00
Philipp Wiesemann
afe4058438
Corrected names of header file guards.
2017-06-03 23:00:15 +02:00
Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
7ee8dda270
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Sam Lantinga
c7790bdb2b
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
2014-08-06 11:34:54 -07:00
Sam Lantinga
9043778f18
dront78 implemented YUV texture support for OpenGL ES 2.0
2014-06-07 11:36:08 -07:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
82edee6971
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
...
The new header will include SDL_config.h, but allows for other global stuff.
--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
f380ecb137
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
a76f024ea9
Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
...
Gueniffey 2011-11-23 04:06:31 PST
The attached patch adds native support for
SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
2011-12-29 05:11:33 -05:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
d63ef6e2a4
itsnotabigtruck has given me permission to replace the license for his contribution.
2011-02-11 19:11:27 -08:00
Sam Lantinga
58e9ea986f
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
...
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
f2c40726b6
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
...
This compiles, but it untested.
2011-02-06 00:00:13 -08:00