Ryan C. Gordon
9f99a9c642
Merge SDL-ryan-batching-renderer branch to default.
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--HG--
extra : rebase_source : 83b86d35497a01be6f48055490580bbba19ccc7a
extra : amend_source : faae1a04859499ede43aba3ba50fc4f62b5afbcb
2018-10-31 15:03:41 -04:00
Ryan C. Gordon
538f2f7649
render: Add floating point versions of various draw APIs.
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--HG--
branch : SDL-ryan-batching-renderer
2018-10-23 01:34:03 -04:00
Sam Lantinga
678ba78382
Generalized the XInput user index into a player index
2018-10-25 16:53:14 -07:00
Sam Lantinga
0485c938d7
Added SDL_JoystickGetXInputUserIndex()
2018-10-25 12:54:42 -07:00
Ryan C. Gordon
7d96cb5cef
render: Added SDL_RenderFlush().
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--HG--
branch : SDL-ryan-batching-renderer
2018-10-04 16:34:44 -04:00
Ryan C. Gordon
3c8fb7cfe8
thread: make SDL_CreateThreadWithStackSize() a public API.
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--HG--
extra : rebase_source : 61cb2213bd8b0496a43b2175b6e526e8a1eb6a2c
2018-10-11 16:40:01 -04:00
Sam Lantinga
f69485f745
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
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Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
34a51417a8
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
09c276f295
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
776fafab15
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
db39b4811f
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ethan Lee
54ce812205
SDL_exp
2018-08-04 11:52:46 -04:00
Sam Lantinga
bbc117137c
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
3845ca6792
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
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Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
7d843b752b
Added support for external mouse in Samsung DeX mode
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relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
c05c926eca
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Ryan C. Gordon
b7560b9599
cpuinfo: Added SDL_HasAVX512F().
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This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
--HG--
extra : rebase_source : 2857dd04072e2f897e18665d0a4fe2837c06ed9b
extra : histedit_source : 67d0b925bceb2ed2a8f37b5783f2b755e796031f
2018-05-21 11:35:42 -04:00
Sam Lantinga
9a335154f2
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
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This function tries using RealtimeKit connecting over DBUS as needed.
2018-04-23 19:18:52 -07:00
Sam Lantinga
b81da78518
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
sezero
5f0540416f
add SDL_log10 and SDL_log10f to include and dynapi
2018-02-08 17:07:47 +03:00
Sam Lantinga
35b16e2fb7
Added SDL_IsAndroidTV()
2018-02-06 15:03:35 -08:00
Sam Lantinga
346af016a5
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
f16b7e735b
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
2017-12-08 14:30:10 -08:00
Sam Lantinga
145d2469ae
Updated SDL's YUV support, many thanks to Adrien Descamps
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New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
4e9aab5884
Added SDL_fmod() and SDL_fmodf()
2017-11-04 17:35:03 -07:00
Sam Lantinga
554d129015
Added float versions of SDL's math functions
2017-11-04 15:34:14 -07:00
Ryan C. Gordon
6656b81b42
audio: Added SDL_AudioStreamFlush().
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--HG--
extra : rebase_source : 5bd3136ca1bcda9dcde4b2f6ab4891789e83331b
2017-10-19 18:05:42 -04:00
Sam Lantinga
f36e701b48
Added audio stream conversion functions:
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SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
4d7a2db434
Added functions to query and set the SDL memory allocation functions:
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SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
6387f21f85
Exposed the joystick locking functions for multi-threaded access to the joystick API
2017-10-10 11:10:15 -07:00
Ryan C. Gordon
0e764933cd
vulkan: use "unsigned int" instead of "unsigned"
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--HG--
extra : rebase_source : 4951a859bb64e3273212000bba0f34e1f8e3c53e
2017-09-06 19:35:36 -04:00
Sam Lantinga
27e5963b8f
Added the new Vulkan API functions to exported functions
2017-08-27 20:41:29 -07:00
Sam Lantinga
c51aa7eba0
SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2
2017-08-27 18:49:11 -07:00
Sam Lantinga
b4557f9901
Fixed bug 2441 - SDL_DuplicateSurface
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Rainer Deyke
I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
2017-08-14 13:37:14 -07:00
Sam Lantinga
808e24ac4a
Implemented more flexible blending modes for accelerated renderers
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This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_ADD);
This fixes bug 2828 - Subtractive Blending
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT);
This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD);
2017-08-14 05:51:44 -07:00
Sam Lantinga
bb037eaa61
Added SDL_wcscmp()
2017-08-13 20:37:49 -07:00
Sam Lantinga
5c88b8141c
Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
2017-08-09 11:58:38 -07:00
Ryan C. Gordon
d202066528
stdlib: added SDL_utf8strlen().
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--HG--
extra : histedit_source : 3ef78f0c18ad1f096882e5e079119fe0b3fef6db%2Cd98e52df919c701f80b47d989028227d060e2ecb
2017-05-29 03:01:05 -04:00
Sam Lantinga
47e7307c38
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
2017-03-09 16:09:16 -08:00
Sam Lantinga
121cd476bc
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
2017-02-10 11:21:15 -08:00
Sam Lantinga
83061d091e
Added an API to get the type of a connected joystick
2017-01-27 05:59:58 -08:00
Sam Lantinga
724ff3b29e
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
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This is useful for controller mapping programs to determine an axis' zero state
2017-01-04 10:28:07 -08:00
Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
f70131004a
Fixed updated return value for SDL_GL_SwapWindow()
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Ozkan Sezer
http://hg.libsdl.org/SDL/rev/00fe449fbefe seems to have
forgotten removing the return from SDL_dynapi_procs.h, and this patch
does that. Without it, MSVC warns:
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow' : 'void' function returning a value
2016-12-12 09:19:48 -08:00
Sam Lantinga
192fc4cdb5
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
2016-12-11 12:01:44 -08:00
Sam Lantinga
d77e4ac317
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
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Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
a31f3d2c25
Added an API to iterate over game controller mappings
2016-11-29 06:36:57 -08:00
Ryan C. Gordon
79c41b1692
cpuinfo: first attempt at SDL_HasNEON() implementation.
2016-11-17 01:15:16 -05:00
Sam Lantinga
6fcf21b827
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
2016-11-10 17:19:34 -08:00
Sam Lantinga
1b032a0419
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
2016-10-07 23:40:44 -07:00