Martin Gerhardy 2011-07-27 02:26:06 PDT
the window reference is lost in the GL_CreateRenderer function. The attached
patch should fix this error.
#0 SDLSystem_LogOutputFunction (userdata=0x63b010, category=1,
priority=SDL_LOG_PRIORITY_ERROR, message=0x7fffffffcd00 "Invalid window") at
src/system/sdl/SDLSystem.cpp:8
#1 0x00007ffff7b1ddb3 in SDL_LogMessageV (category=1,
priority=SDL_LOG_PRIORITY_ERROR, fmt=<value optimized out>, ap=<value optimized
out>) at src/SDL_log.c:275
#2 0x00007ffff7b1df7c in SDL_LogError (category=<value optimized out>,
fmt=<value optimized out>) at src/SDL_log.c:212
#3 0x00007ffff7b1d582 in SDL_SetError (fmt=0x7ffff7baaff0 "") at
src/SDL_error.c:111
#4 0x00007ffff7b96f9e in SDL_GL_MakeCurrent (window=0x0, ctx=0xa62ce0) at
src/video/SDL_video.c:2484
#5 0x00007ffff7b4ba0c in GL_ActivateRenderer (renderer=0xa8f680) at
src/render/opengl/SDL_render_gl.c:195
#6 0x00007ffff7b4c59a in GL_ResetState (window=0x918010, flags=<value
optimized out>) at src/render/opengl/SDL_render_gl.c:214
#7 GL_CreateRenderer (window=0x918010, flags=<value optimized out>) at
src/render/opengl/SDL_render_gl.c:343
#8 0x00007ffff7b48053 in SDL_CreateRenderer (window=0x918010, index=<value
optimized out>, flags=2) at src/render/SDL_render.c:166
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.
Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.
Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.