Commit graph

30 commits

Author SHA1 Message Date
Sam Lantinga
8bf062f32b Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Martin Gerhardy 2011-07-27 02:26:06 PDT
the window reference is lost in the GL_CreateRenderer function. The attached
patch should fix this error.

#0  SDLSystem_LogOutputFunction (userdata=0x63b010, category=1,
priority=SDL_LOG_PRIORITY_ERROR, message=0x7fffffffcd00 "Invalid window") at
src/system/sdl/SDLSystem.cpp:8
#1  0x00007ffff7b1ddb3 in SDL_LogMessageV (category=1,
priority=SDL_LOG_PRIORITY_ERROR, fmt=<value optimized out>, ap=<value optimized
out>) at src/SDL_log.c:275
#2  0x00007ffff7b1df7c in SDL_LogError (category=<value optimized out>,
fmt=<value optimized out>) at src/SDL_log.c:212
#3  0x00007ffff7b1d582 in SDL_SetError (fmt=0x7ffff7baaff0 "") at
src/SDL_error.c:111
#4  0x00007ffff7b96f9e in SDL_GL_MakeCurrent (window=0x0, ctx=0xa62ce0) at
src/video/SDL_video.c:2484
#5  0x00007ffff7b4ba0c in GL_ActivateRenderer (renderer=0xa8f680) at
src/render/opengl/SDL_render_gl.c:195
#6  0x00007ffff7b4c59a in GL_ResetState (window=0x918010, flags=<value
optimized out>) at src/render/opengl/SDL_render_gl.c:214
#7  GL_CreateRenderer (window=0x918010, flags=<value optimized out>) at
src/render/opengl/SDL_render_gl.c:343
#8  0x00007ffff7b48053 in SDL_CreateRenderer (window=0x918010, index=<value
optimized out>, flags=2) at src/render/SDL_render.c:166
2012-01-07 02:32:08 -05:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
98615b55aa Fixed bug 1315 - Greenish video when video size smaller than texture
The incoming pixels are contiguous for the update rectangle.
2011-12-30 18:18:42 -05:00
Ryan C. Gordon
bc13816375 Fixed a whole slew of compiler warnings that -Wall exposed. 2011-10-13 01:08:30 -04:00
Ryan C. Gordon
2fdcb7bdfc Fixed memory leak in SDL_DestroyRenderer.
Fixes Bugzilla #1219.

Thanks to Dimitris Zenios for the patch!
2011-07-16 14:59:12 -07:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
b547542f70 The scale mode is per texture, not per texture unit. 2011-03-21 17:15:49 -07:00
Sam Lantinga
a19e258730 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling. 2011-03-13 11:18:35 -07:00
Sam Lantinga
45d991f20d Fixed permissions for C source files 2011-03-11 11:52:41 -08:00
Sam Lantinga
2f6aa755d6 Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0) 2011-03-10 01:03:43 -08:00
Sam Lantinga
ce2aa2ee1d Zero streaming textures at the driver level 2011-02-26 21:39:34 -08:00
Sam Lantinga
0dd9ad216f Hopefully fixed crashes when creating multiple streaming textures of different sizes. 2011-02-24 23:42:58 -08:00
Sam Lantinga
9da77abd36 Fixed compiler warnings 2011-02-21 22:26:59 -08:00
Sam Lantinga
ee61cc3170 Added OpenGL state caching for decent speed improvement. 2011-02-19 21:51:21 -08:00
Sam Lantinga
9b4905af3b Fixed warning on Mac OS X 10.4 2011-02-19 14:27:16 -08:00
Sam Lantinga
c804b92b9e Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Sam Lantinga
93ab733085 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
78a17dbc64 Ah there, that fixed it. :) 2011-02-12 00:42:39 -08:00
Sam Lantinga
53654196fd Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
9c86971ac9 Added a hint to control whether the OpenGL driver uses shaders. 2011-02-08 22:40:19 -08:00
Sam Lantinga
296fa03f71 Fixed the shaders (needed to use texture2DRect) - thanks Ryan! 2011-02-08 20:23:52 -08:00
Sam Lantinga
fd61299f87 Fixed setting the texture unit, still doesn't work. 2011-02-08 16:50:51 -08:00
Sam Lantinga
e66660c5f6 Beginning of a framework for OpenGL shaders 2011-02-08 16:27:52 -08:00
Sam Lantinga
e455951633 Reduce duplicated code in the texture update code paths 2011-02-08 10:38:12 -08:00
Sam Lantinga
7133afac5f Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
8253658837 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
58e9ea986f Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
cc1f36b7dc Minor consistency cleanup and documentation link update. 2011-02-06 00:48:41 -08:00
Sam Lantinga
f002356b91 Renamed files for consistency
--HG--
rename : src/render/direct3d/SDL_d3drender.c => src/render/direct3d/SDL_render_d3d.c
rename : src/render/opengl/SDL_renderer_gl.c => src/render/opengl/SDL_render_gl.c
rename : src/render/opengles/SDL_renderer_gles.c => src/render/opengles/SDL_render_gles.c
rename : src/render/software/SDL_renderer_sw.c => src/render/software/SDL_render_sw.c
rename : src/render/software/SDL_renderer_sw_c.h => src/render/software/SDL_render_sw_c.h
2011-02-05 12:01:11 -08:00
Renamed from src/render/opengl/SDL_renderer_gl.c (Browse further)