egottlieb
f77e383d26
Building under OS X with command-line tools now works.
2010-08-03 23:41:57 -04:00
egottlieb
6295237d5f
Compiling for cocoa now works. Does it run? We'll see.
2010-08-03 23:22:31 -04:00
egottlieb
57c8f6a466
Implemented shaped windows for Cocoa. Still need to see if they actually work.
2010-08-03 21:56:05 -04:00
dewyatt
aa7b525b35
Large commit with initial reading string support, TSF UILess code, etc.
2010-08-03 16:57:49 -04:00
dewyatt
12881b428c
Added SDL_wcslcpy and SDL_wcslcat.
2010-08-03 16:52:10 -04:00
egottlieb
2d2a93ff5d
Removed superfluous VS2010 build files.
2010-08-03 10:10:06 -04:00
egottlieb
8f1459d90c
Got basic, pre-actually-writing-anything Cocoa to build.
2010-08-03 00:47:33 -04:00
Jim Grandpre
c219144751
Minimized functionality of gestureSDLTest.
2010-08-03 00:18:00 -04:00
Eli Gottlieb
34bbabf02e
Why wasn't this in the repository?
2010-08-02 23:58:22 -04:00
Eli Gottlieb
c013c279ef
Added SDL_cocoashape.h
2010-08-02 23:33:04 -04:00
Sunny Sachanandani
ad2351c699
Fixed the code to use the correct scaling transformation matrix with XRender.
2010-08-03 08:53:20 +05:30
Sunny Sachanandani
6a85ea7b52
Merge.
2010-08-03 08:05:53 +05:30
egottlieb
0a0b18c761
Added and re-added VS2010 solution files.
2010-08-02 22:20:13 -04:00
egottlieb
4caaaf9b10
Added VS2010 build files.
2010-08-02 21:43:08 -04:00
Sunny Sachanandani
0669fef25b
Added some comments.
2010-08-02 17:14:09 +05:30
egottlieb
56ab3ca590
Worked on Windows implementation and the quad-trees.
2010-08-02 01:54:59 -04:00
Sunny Sachanandani
d96742b024
Fixed a huge bug with texture scaling.
2010-08-02 11:13:40 +05:30
Jim Grandpre
a4c4851398
Fixed some Gesture bugs
2010-08-02 00:14:53 -04:00
egottlieb
c33852e995
Added VS2010 tests solution file.
2010-08-01 23:27:22 -04:00
egottlieb
e44b848675
Added Windows build files for testshape.
2010-08-01 23:26:37 -04:00
egottlieb
7e4a59dccf
Converted some project files to VS2010, adding new files. Backups were made.
2010-08-01 23:16:32 -04:00
egottlieb
2c1ceff2c4
Changed the file name to its correct, required one.
2010-08-01 23:07:59 -04:00
Eli Gottlieb
6c23f8c602
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
2010-08-01 21:10:42 -04:00
Sam Lantinga
2a8820a2a9
Fixed sending motion and finger up events
2010-07-31 20:55:33 -07:00
Sam Lantinga
b7caec8ae2
Fixed various type and print format issues
2010-07-31 20:38:37 -07:00
jimtla
39ee818f98
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
2010-07-31 20:02:54 +04:00
Eli Gottlieb
0e0ad58e1f
Added Andreas's VS2010 patch for testshape.
2010-07-30 18:04:21 -04:00
jimtla
598471cf71
Added Iphone project. Iphone multi-touch is now functional.
2010-07-31 01:24:50 +04:00
jimtla
c9b9312be3
Upgraded touchId/fingerId to long. Changed position variables to floats.
2010-07-30 23:18:35 +04:00
Sam Lantinga
4d435bce47
When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode.
2010-07-30 00:55:00 -07:00
Sam Lantinga
7685a1892c
Documentation updates
2010-07-29 20:24:05 -07:00
Eli Gottlieb
d5e0ecb0f0
Added Andreas's patch to fix my silly C++-style errors.
2010-07-29 22:57:39 -04:00
Eli Gottlieb
980298285c
Added the header to the repo. Oops.
2010-07-29 12:49:17 -04:00
Jim Grandpre
6ed8759bcc
Added better logging
2010-07-29 12:26:59 -04:00
Jim Grandpre
a4a0897a1d
Prevented SDL_SendDown from sending on nonexistent touch devices.
2010-07-29 12:24:34 -04:00
Sam Lantinga
73db548db1
Fixed the code so we receive Cocoa touch events
2010-07-28 23:32:13 -07:00
Sam Lantinga
4f5f86477a
For consistency, swapped line order
2010-07-28 22:24:13 -07:00
Sam Lantinga
dc048bcb73
Added dynamic loading of XFixes and XDamage on Mac OS X
2010-07-28 22:22:08 -07:00
Eli Gottlieb
9a3f51f3c5
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
2010-07-28 23:35:24 -04:00
Sunny Sachanandani
dd3e79b2df
Oops!
2010-07-28 15:35:18 +05:30
Sunny Sachanandani
09828c4620
Depend on XRender version 0.10 or above and XFixes version 2.0 or above. Moved these dependency checks into CheckXRender() and CheckXFixes().
2010-07-28 15:33:28 +05:30
Sunny Sachanandani
1771e1fe4a
Set the default XRender filter to "fast". testoverlay2 works now.
2010-07-28 15:13:16 +05:30
Sam Lantinga
a57835d4af
Added missing pixel format
2010-07-28 01:32:39 -07:00
Sam Lantinga
0a74c700e4
Fixed compiling without XRender enabled
2010-07-28 01:14:48 -07:00
Sam Lantinga
a8d497359f
Moved brace to the beginning of the line for the beginning of functions
2010-07-28 01:05:58 -07:00
Sam Lantinga
d8e7cebd11
Merged Sunny's XRender changes from SDL-gsoc2010_xrender
2010-07-28 00:54:23 -07:00
Sunny Sachanandani
b277b530a1
Add some comments.
2010-07-28 13:08:14 +05:30
Sunny Sachanandani
457eb7e007
Add support for texture modulation (both color and alpha). testsprite2 works now with --cyclealpha and --cyclecolor.
2010-07-28 11:56:17 +05:30
Sam Lantinga
8d14ec12cc
Andrey A.
...
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
2010-07-27 21:31:28 -07:00
Paul Hunkin
9c7acc6623
More joystick stuff
2010-07-27 21:58:18 +02:00